Crashing without any error message


(Rex) #1

Game is starting up, but crashes immediately and throws me back to my desktop without any error message. :frowning:

Here are only a few log files, I got plenty of them:

Log: Log file open, 03/06/15 18:00:33
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.31] Log: Deleting old log file Launch-backup-2015.03.02-18.33.36.log
[0000.31] Init: Computer: ANDREAS-PC
[0000.31] Init: User: Andreas
[0000.31] Init: Minimum Timer Resolution=1
[0000.31] Init: CPU Page size=4096, Processors=12
[0000.31] Init: High frequency timer resolution =3.224648 MHz
[0000.31] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.39] Init: WinSock: I am Andreas-PC (192.168.1.5:0)
[0000.39] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.39] Init: Object subsystem initialized
[0000.39] Log: [STEAM] - Vapour initialising...
[0000.85] Log: [STEAM] - Vapour initialised successfully
[0001.00] Log: Is running remote desktop: no
[0001.00] Log: Get compatibility level
[0001.48] Init: OS stats:
[0001.48] Init: 	Windows 7 Service Pack 1
[0001.48] Init: 	RemoteDesktop=0
[0001.48] Init: Memory stats:
[0001.48] Init: 	Physical: 32707MB
[0001.48] Init: 	Virtual: 4095MB
[0001.48] Init: 	PageFile: 34705MB
[0001.48] Init: CPU stats:
[0001.48] Init: 	MeasuredPerformanceTime: 104.529 (stored result)
[0001.48] Init: 	Hyperthreaded: 1
[0001.48] Init: 	NumProcessorsPerCPU: 1
[0001.48] Init: 	NumLogicalProcessors: 12
[0001.48] Init: 	NumPhysicalProcessors: 6
[0001.48] Init: 	MaxSpeed: 3301
[0001.48] Init: 	CurrentSpeed: 3301
[0001.48] Init: 	CoresPerProcessor: 6
[0001.48] Init: 	IsOnBattery: 0
[0001.48] Init: 	BatteryLevel: -1
[0001.48] Init: 	Manufacturer: Intel
[0001.48] Init: 	CPUName: INTEL Pentium-M
[0001.48] Init: 	L1CacheSize: -1
[0001.48] Init: 	L2CacheSize: -1
[0001.48] Init: 	Architecture: x86
[0001.48] Init: GPU stats:
[0001.48] Init: 	VendorID: 000010DE
[0001.48] Init: 	DeviceID: 00001004
[0001.48] Init: 	DriverVersion: 9.18.13.4475
[0001.48] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0001.48] Init: 	DriverName: nvd3dum.dll
[0001.48] Init: 	PixelShaderVersion: 3
[0001.48] Init: 	VertexShaderVersion: 3
[0001.48] Init: 	VRAMQuantity: 2688
[0001.48] Init: 	DedicatedVRAM: 2966
[0001.48] Init: 	AdapterCount: 1
[0001.48] Init: 	SupportsHardwareTnL: 1
[0001.48] Init: 	GPU DeviceID not found in ini.
[0001.48] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.48] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0018.07] Log: [XIGNCODE] - Initialised
[0018.12] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0018.12] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0018.12] Log: Shader platform (RHI): PC-D3D-SM3
[0018.21] Log: PhysX GPU Support: DISABLED
[0018.28] Init: Initializing FaceFX...
[0018.28] Init: FaceFX 1.7.4 initialized.
[0018.65] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0018.65] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0091.00] Critical: appError called: Bad name index 295893723/19414
[0091.00] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[0091.41] Log: === Critical error: ===
Bad name index 295893723/19414

Address = 0x7551c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x4a8fd1   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x770d624f (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x770d6254 (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x7554779a (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x7552c69d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x50038658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495cb7   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f935   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f93f   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495d28   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49fcaa   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4a6e27   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x459a1e   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45a062   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45cec8   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4d04bb   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x50036658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]


Log: Log file open, 03/06/15 18:02:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.23] Init: Computer: ANDREAS-PC
[0000.23] Init: User: Andreas
[0000.23] Init: Minimum Timer Resolution=1
[0000.23] Init: CPU Page size=4096, Processors=12
[0000.23] Init: High frequency timer resolution =3.224648 MHz
[0000.23] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.26] Init: WinSock: I am Andreas-PC (192.168.1.5:0)
[0000.26] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.26] Init: Object subsystem initialized
[0000.26] Log: [STEAM] - Vapour initialising...
[0000.36] Log: [STEAM] - Vapour initialised successfully
[0000.43] Log: Is running remote desktop: no
[0000.43] Log: Get compatibility level
[0000.86] Init: OS stats:
[0000.86] Init: 	Windows 7 Service Pack 1
[0000.86] Init: 	RemoteDesktop=0
[0000.86] Init: Memory stats:
[0000.86] Init: 	Physical: 32707MB
[0000.86] Init: 	Virtual: 4095MB
[0000.86] Init: 	PageFile: 34705MB
[0000.86] Init: CPU stats:
[0000.86] Init: 	MeasuredPerformanceTime: 104.529 (stored result)
[0000.86] Init: 	Hyperthreaded: 1
[0000.86] Init: 	NumProcessorsPerCPU: 1
[0000.86] Init: 	NumLogicalProcessors: 12
[0000.86] Init: 	NumPhysicalProcessors: 6
[0000.86] Init: 	MaxSpeed: 3301
[0000.86] Init: 	CurrentSpeed: 3301
[0000.86] Init: 	CoresPerProcessor: 6
[0000.86] Init: 	IsOnBattery: 0
[0000.86] Init: 	BatteryLevel: -1
[0000.86] Init: 	Manufacturer: Intel
[0000.86] Init: 	CPUName: INTEL Pentium-M
[0000.86] Init: 	L1CacheSize: -1
[0000.86] Init: 	L2CacheSize: -1
[0000.86] Init: 	Architecture: x86
[0000.86] Init: GPU stats:
[0000.86] Init: 	VendorID: 000010DE
[0000.86] Init: 	DeviceID: 00001004
[0000.86] Init: 	DriverVersion: 9.18.13.4475
[0000.86] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0000.86] Init: 	DriverName: nvd3dum.dll
[0000.86] Init: 	PixelShaderVersion: 3
[0000.86] Init: 	VertexShaderVersion: 3
[0000.86] Init: 	VRAMQuantity: 2688
[0000.86] Init: 	DedicatedVRAM: 2966
[0000.86] Init: 	AdapterCount: 1
[0000.86] Init: 	SupportsHardwareTnL: 1
[0000.86] Init: 	GPU DeviceID not found in ini.
[0000.86] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0000.86] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0007.13] Log: [XIGNCODE] - Initialised
[0007.15] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.15] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.15] Log: Shader platform (RHI): PC-D3D-SM3
[0007.19] Log: PhysX GPU Support: DISABLED
[0007.19] Init: Initializing FaceFX...
[0007.19] Init: FaceFX 1.7.4 initialized.
[0007.30] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0007.30] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0007.42] Critical: appError called: Bad name index 295893723/19414
[0007.42] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[0007.57] Log: === Critical error: ===
Bad name index 295893723/19414

Address = 0x7551c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x4a8fd1   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x770d624f (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x770d6254 (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x7554779a (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x7552c69d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x516f8658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495cb7   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f935   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f93f   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495d28   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49fcaa   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4a6e27   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x459a1e   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45a062   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45cec8   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4d04bb   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x516f6658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]


Log: Log file open, 03/06/15 18:04:04
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.23] Init: Computer: ANDREAS-PC
[0000.23] Init: User: Andreas
[0000.23] Init: Minimum Timer Resolution=1
[0000.23] Init: CPU Page size=4096, Processors=12
[0000.23] Init: High frequency timer resolution =3.224648 MHz
[0000.23] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.26] Init: WinSock: I am Andreas-PC (192.168.1.5:0)
[0000.26] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.26] Init: Object subsystem initialized
[0000.26] Log: [STEAM] - Vapour initialising...
[0000.37] Log: [STEAM] - Vapour initialised successfully
[0000.43] Log: Is running remote desktop: no
[0000.43] Log: Get compatibility level
[0000.87] Init: OS stats:
[0000.87] Init: 	Windows 7 Service Pack 1
[0000.87] Init: 	RemoteDesktop=0
[0000.87] Init: Memory stats:
[0000.87] Init: 	Physical: 32707MB
[0000.87] Init: 	Virtual: 4095MB
[0000.87] Init: 	PageFile: 34705MB
[0000.87] Init: CPU stats:
[0000.87] Init: 	MeasuredPerformanceTime: 104.529 (stored result)
[0000.87] Init: 	Hyperthreaded: 1
[0000.87] Init: 	NumProcessorsPerCPU: 1
[0000.87] Init: 	NumLogicalProcessors: 12
[0000.87] Init: 	NumPhysicalProcessors: 6
[0000.87] Init: 	MaxSpeed: 3301
[0000.87] Init: 	CurrentSpeed: 3301
[0000.87] Init: 	CoresPerProcessor: 6
[0000.87] Init: 	IsOnBattery: 0
[0000.87] Init: 	BatteryLevel: -1
[0000.87] Init: 	Manufacturer: Intel
[0000.87] Init: 	CPUName: INTEL Pentium-M
[0000.87] Init: 	L1CacheSize: -1
[0000.87] Init: 	L2CacheSize: -1
[0000.87] Init: 	Architecture: x86
[0000.87] Init: GPU stats:
[0000.87] Init: 	VendorID: 000010DE
[0000.87] Init: 	DeviceID: 00001004
[0000.87] Init: 	DriverVersion: 9.18.13.4475
[0000.87] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0000.87] Init: 	DriverName: nvd3dum.dll
[0000.87] Init: 	PixelShaderVersion: 3
[0000.87] Init: 	VertexShaderVersion: 3
[0000.87] Init: 	VRAMQuantity: 2688
[0000.87] Init: 	DedicatedVRAM: 2966
[0000.87] Init: 	AdapterCount: 1
[0000.87] Init: 	SupportsHardwareTnL: 1
[0000.87] Init: 	GPU DeviceID not found in ini.
[0000.87] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0000.87] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0007.21] Log: [XIGNCODE] - Initialised
[0007.22] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.22] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.23] Log: Shader platform (RHI): PC-D3D-SM3
[0007.26] Log: PhysX GPU Support: DISABLED
[0007.26] Init: Initializing FaceFX...
[0007.26] Init: FaceFX 1.7.4 initialized.
[0007.37] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0007.37] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0007.50] Critical: appError called: Bad name index 295893723/19414
[0007.50] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[0007.64] Log: === Critical error: ===
Bad name index 295893723/19414

Address = 0x7551c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x4a8fd1   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x770d624f (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x770d6254 (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x7554779a (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x7552c69d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x53aa8658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495cb7   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f935   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f93f   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495d28   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49fcaa   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4a6e27   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x459a1e   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45a062   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45cec8   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4d04bb   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x53aa6658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]


Log: Log file open, 03/06/15 18:34:42
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.23] Init: Computer: ANDREAS-PC
[0000.23] Init: User: Andreas
[0000.23] Init: Minimum Timer Resolution=1
[0000.23] Init: CPU Page size=4096, Processors=12
[0000.23] Init: High frequency timer resolution =3.224648 MHz
[0000.23] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.26] Init: WinSock: I am Andreas-PC (192.168.1.5:0)
[0000.26] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.26] Init: Object subsystem initialized
[0000.26] Log: [STEAM] - Vapour initialising...
[0000.36] Log: [STEAM] - Vapour initialised successfully
[0000.43] Log: Is running remote desktop: no
[0000.43] Log: Get compatibility level
[0000.87] Init: OS stats:
[0000.87] Init: 	Windows 7 Service Pack 1
[0000.87] Init: 	RemoteDesktop=0
[0000.87] Init: Memory stats:
[0000.87] Init: 	Physical: 32707MB
[0000.87] Init: 	Virtual: 4095MB
[0000.87] Init: 	PageFile: 34705MB
[0000.87] Init: CPU stats:
[0000.87] Init: 	MeasuredPerformanceTime: 94.770 (stored result)
[0000.87] Init: 	Hyperthreaded: 1
[0000.87] Init: 	NumProcessorsPerCPU: 1
[0000.87] Init: 	NumLogicalProcessors: 12
[0000.87] Init: 	NumPhysicalProcessors: 6
[0000.87] Init: 	MaxSpeed: 3301
[0000.87] Init: 	CurrentSpeed: 3301
[0000.87] Init: 	CoresPerProcessor: 6
[0000.87] Init: 	IsOnBattery: 0
[0000.87] Init: 	BatteryLevel: -1
[0000.87] Init: 	Manufacturer: Intel
[0000.87] Init: 	CPUName: INTEL Pentium-M
[0000.87] Init: 	L1CacheSize: -1
[0000.87] Init: 	L2CacheSize: -1
[0000.87] Init: 	Architecture: x86
[0000.87] Init: GPU stats:
[0000.87] Init: 	VendorID: 000010DE
[0000.87] Init: 	DeviceID: 00001004
[0000.87] Init: 	DriverVersion: 9.18.13.4475
[0000.87] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0000.87] Init: 	DriverName: nvd3dum.dll
[0000.87] Init: 	PixelShaderVersion: 3
[0000.87] Init: 	VertexShaderVersion: 3
[0000.87] Init: 	VRAMQuantity: 2688
[0000.87] Init: 	DedicatedVRAM: 2966
[0000.87] Init: 	AdapterCount: 1
[0000.87] Init: 	SupportsHardwareTnL: 1
[0000.87] Init: 	GPU DeviceID not found in ini.
[0000.87] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0000.87] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0007.90] Log: [XIGNCODE] - Initialised
[0007.92] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.92] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.93] Log: Shader platform (RHI): PC-D3D-SM3
[0007.96] Log: PhysX GPU Support: DISABLED
[0007.98] Init: Initializing FaceFX...
[0007.98] Init: FaceFX 1.7.4 initialized.
[0008.08] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0008.09] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0011.54] DevShaders: ... Loaded 38665 shaders (0 legacy, 0 redundant)
[0012.29] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 7898 materials (0 redundant)
[0017.38] Init: Finished loading startup packages in 9.29 seconds
[0017.39] Log: 124932 objects as part of root set at end of initial load.
[0017.39] Log: 0 out of 0 bytes used by permanent object pool.
[0017.39] Log: Initializing Engine...
[0017.39] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.39] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.39] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.39] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0017.44] Log: Log SDArchive : archive loaded, grabing relevant info.
[0017.72] Log: Log SDArchive : cycling through toc entries.
[0017.78] Log: Log SDArchive : archive successfully loaded
[0017.82] Init: UEngine initialized
[0017.84] Init: XAudio2 using 'Lautsprecher (ASUS Xonar Xense Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[0017.85] Log: Working around XDK XAudio2 regression: TRUE
[0017.86] Init: XAudio2Device initialized.
[0017.86] Log: Wwise(R) SDK Version 2013.2.6 Build 4848. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0017.88] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0017.88] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.19] Init: AK Audio Device initialized.
[0018.20] Log: USING RAW INPUT
[0018.23] Init: Client initialized
[0019.91] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0019.91] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0019.91] Log: LocalPlayer 0 - Failed to setup default post process...
[0019.91] ScriptLog: Init SG DLC Manager
[0020.04] Log: LoadMap: Frontend?Name=Player?Team=255
[0020.06] Log: 
[0020.06] DevMemory: Memory allocations reported by the OS: 888.46 MB (with 0.00 MB waste)
[0020.07] Log: WorldInfo is of class 'SGWorldInfo'
[0020.07] Log: Game class is 'SGGameInfoFrontend'
[0020.08] Log: Primary PhysX scene will be in software.
[0020.08] Log: Creating Primary PhysX Scene.
[0020.08] Log: Bringing World Frontend.TheWorld up for play (0) at 2015.03.06-18.35.02
[0020.09] Log: Bringing up level for play took: 0.008909
[0020.09] ScriptLog: SGPRI created: SGPlayerReplicationInfo_0
[0020.09] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_0 : PlayerName
[0020.09] ScriptLog: Refreshing DLC
[0020.09] DevDlc: Looking for DLC...
[0020.09] ScriptLog: Refreshing DLC Complete
[0020.10] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
[0020.10] Log: GFx attempted to load missing object [SGHud.SG_IME]
[0020.10] Log: ########### Finished loading level: 0.063748 seconds
[0020.11] Init: Game engine initialized
[0020.11] Log: Initializing Engine Completed
[0020.11] Log: >>>>>>>>>>>>>> Initial startup: 20.11s <<<<<<<<<<<<<<<
[0020.12] ScriptLog: BugItGo -1087.7505 -448.7517 80.0000 0 16384 0
[0020.12] ScriptLog: ?BugLoc=-1087.75,-448.75,80.00?BugRot=0,16384,0
[0020.20] Log: Looking in archive for file : 
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[0020.43] Log: Looking in archive for file : coherent/common/lib/normalize-2.1.0/normalize.css
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[0020.47] Log: Looking in archive for file : coherent/common/lib/less-1.4.1.min.js
[0020.47] Log: [STEAM] - OnRequestEncryptedAppTicket
[0020.47] Log: [STEAM] - Retrieved app ticket successfully
[0020.54] Log: Looking in archive for file : coherent/common/less/main.less
[0020.56] Log: Looking in archive for file : coherent/common/less/accents.less
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[0020.73] Log: Looking in archive for file : coherent/common/less/icons.less
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[0020.78] Log: Looking in archive for file : coherent/common/less/menus.less
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[0021.09] Log: Looking in archive for file : coherent/common/less/wells.less
[0021.12] Log: Looking in archive for file : coherent/common/less/component-animations.less
[0021.15] Log: Looking in archive for file : coherent/common/lib/bootstrap-3.0.0/less/mixins.less
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[0021.45] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/rotated-flipped.less
[0021.47] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/stacked.less
[0021.49] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/icons.less
[0021.92] Log: Looking in archive for file : coherent/common/lib/lodash-3.0.1.min.js
[0021.92] Log: Looking in archive for file : coherent/common/lib/node-uuid-1.4.1/uuid.js
[0021.92] Log: Looking in archive for file : coherent/common/lib/taffydb-2.7.2/taffy-min.js
[0021.92] Log: Looking in archive for file : coherent/common/lib/angular-media-player.0.5.9.js
[0021.92] Log: Looking in archive for file : coherent/common/lib/d3.min.js
[0021.92] Log: Looking in archive for file : coherent/common/config/config.js
[0021.92] Log: Looking in archive for file : coherent/common/config/config-exceptions.js
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[0021.92] Log: Looking in archive for file : coherent/common/config/config-vendor.js
[0021.92] Log: Looking in archive for file : coherent/common/constants/constants.js
[0021.92] Log: Looking in archive for file : coherent/common/constants/constants-badges.js
[0021.96] ScriptLog: Refreshing DLC
[0021.96] DevDlc: Looking for DLC...
[0021.96] ScriptLog: Refreshing DLC Complete
[0021.98] Log: Looking in archive for file : coherent/common/constants/constants-currencies.js
[0021.98] Log: Looking in archive for file : coherent/common/constants/constants-general.js
[0021.98] Log: Looking in archive for file : coherent/common/constants/constants-languages.js
[0021.98] Log: Looking in archive for file : coherent/common/constants/constants-keybinds.js
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[0021.99] Log: Looking in archive for file : coherent/common/helpers/layout/layout.js
[0021.99] Log: Looking in archive for file : coherent/common/helpers/layout/layout-grid.js
[0021.99] Log: Looking in archive for file : coherent/common/helpers/layout/layout-gallery.js
[0022.01] Log: Looking in archive for file : coherent/common/helpers/layout/layout-tabindex.js
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[0023.29] ScriptLog: [PROFILE] - LoadProfile
[0023.48] Log: === Critical error: ===
Fatal error!

Address = 0x7325ae7a (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll]
Address = 0x4a8e10   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]



(AssortedStuff) #2

Just had the same issue moments ago.
On a side note, the ā€œreconnect to ongoing matchā€ is working, so thatā€™s a positive thing.


(Rex) #3

Tried to fix DB with the from Toomic suggested Steam build-it method to verify the game files. Also tried reinstallting the game which didnā€™t help either.
First time in all the years Iā€™m unable to play DB, means no play test for me this time. :frowning: CS:GO runs fine btw, so I doubt itā€™s my SSD.


(Toomic) #4

[QUOTE=Rex;522113]Tried to fix DB with the from Toomic suggested Steam build-it method to verify the game files. Also tried reinstallting the game which didnā€™t help either.
First time in all the years Iā€™m unable to play DB, means no play test for me this time. :frowning: CS:GO runs fine btw, so I doubt itā€™s my SSD.[/QUOTE]

Are any of those logs from after verifying the cache in Steam?


(Rex) #5

Here:

Log: Log file open, 03/08/15 13:48:27
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterCompat.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterLightmass.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterEngine.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterGame.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterInput.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterUI.ini
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.30] Init: Computer: ANDREAS-PC
[0000.30] Init: User: Andreas
[0000.30] Init: Minimum Timer Resolution=1
[0000.30] Init: CPU Page size=4096, Processors=12
[0000.30] Init: High frequency timer resolution =3.224658 MHz
[0000.30] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.33] Init: WinSock: I am Andreas-PC (192.168.1.2:0)
[0000.33] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.33] Init: Object subsystem initialized
[0000.33] Log: [STEAM] - Vapour initialising...
[0000.45] Log: [STEAM] - Vapour initialised successfully
[0000.52] Log: Is running remote desktop: no
[0000.52] Log: Get compatibility level
[0001.26] Init: OS stats:
[0001.26] Init: 	Windows 7 Service Pack 1
[0001.26] Init: 	RemoteDesktop=0
[0001.26] Init: Memory stats:
[0001.26] Init: 	Physical: 32707MB
[0001.26] Init: 	Virtual: 4095MB
[0001.26] Init: 	PageFile: 34705MB
[0001.26] Init: CPU stats:
[0001.26] Init: 	MeasuredPerformanceTime: 92.969 (measured now)
[0001.26] Init: 	Hyperthreaded: 1
[0001.26] Init: 	NumProcessorsPerCPU: 1
[0001.26] Init: 	NumLogicalProcessors: 12
[0001.26] Init: 	NumPhysicalProcessors: 6
[0001.26] Init: 	MaxSpeed: 3301
[0001.26] Init: 	CurrentSpeed: 3301
[0001.26] Init: 	CoresPerProcessor: 6
[0001.26] Init: 	IsOnBattery: 0
[0001.26] Init: 	BatteryLevel: -1
[0001.26] Init: 	Manufacturer: Intel
[0001.26] Init: 	CPUName: INTEL Pentium-M
[0001.26] Init: 	L1CacheSize: -1
[0001.26] Init: 	L2CacheSize: -1
[0001.26] Init: 	Architecture: x86
[0001.26] Init: GPU stats:
[0001.26] Init: 	VendorID: 000010DE
[0001.26] Init: 	DeviceID: 00001004
[0001.26] Init: 	DriverVersion: 9.18.13.4475
[0001.26] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0001.26] Init: 	DriverName: nvd3dum.dll
[0001.26] Init: 	PixelShaderVersion: 3
[0001.26] Init: 	VertexShaderVersion: 3
[0001.26] Init: 	VRAMQuantity: 2688
[0001.26] Init: 	DedicatedVRAM: 2966
[0001.26] Init: 	AdapterCount: 1
[0001.26] Init: 	SupportsHardwareTnL: 1
[0001.26] Init: 	GPU DeviceID not found in ini.
[0001.26] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.26] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.26] Init: System Settings changed using SetFriendlyGraphicsSettings:
[0001.26] Init: System Settings:
[0001.26] Init: 	bFirstRun=false
[0001.26] Init: 	StaticDecals=true
[0001.26] Init: 	DynamicDecals=true
[0001.26] Init: 	UnbatchedDecals=true
[0001.26] Init: 	DynamicLights=true
[0001.26] Init: 	DynamicShadows=true
[0001.26] Init: 	LightEnvironmentShadows=true
[0001.26] Init: 	CompositeDynamicLights=true
[0001.26] Init: 	SHSecondaryLighting=true
[0001.26] Init: 	DirectionalLightmaps=true
[0001.26] Init: 	MotionBlur=true
[0001.26] Init: 	MotionBlurPause=true
[0001.26] Init: 	DepthOfField=true
[0001.26] Init: 	AmbientOcclusion=true
[0001.26] Init: 	Bloom=true
[0001.26] Init: 	bAllowLightShafts=true
[0001.26] Init: 	Distortion=true
[0001.26] Init: 	FilteredDistortion=true
[0001.26] Init: 	DropParticleDistortion=false
[0001.26] Init: 	bAllowDownsampledTranslucency=false
[0001.26] Init: 	SpeedTreeLeaves=true
[0001.26] Init: 	bUseMaxQualityMode=false
[0001.26] Init: 	SpeedTreeFronds=true
[0001.26] Init: 	OnlyStreamInTextures=false
[0001.26] Init: 	LensFlares=true
[0001.26] Init: 	FogVolumes=true
[0001.26] Init: 	FloatingPointRenderTargets=true
[0001.26] Init: 	OneFrameThreadLag=true
[0001.26] Init: 	UseVsync=false
[0001.26] Init: 	UpscaleScreenPercentage=true
[0001.26] Init: 	Fullscreen=true
[0001.26] Init: 	Borderless=true
[0001.26] Init: 	bAllowD3D9MSAA=false
[0001.26] Init: 	AllowD3D11=false
[0001.26] Init: 	AllowOpenGL=false
[0001.26] Init: 	AllowRadialBlur=true
[0001.26] Init: 	AllowSubsurfaceScattering=true
[0001.26] Init: 	AllowImageReflections=true
[0001.26] Init: 	AllowImageReflectionShadowing=true
[0001.26] Init: 	bEnableBranchingPCFShadows=false
[0001.26] Init: 	bAllowHardwareShadowFiltering=false
[0001.26] Init: 	bEnableForegroundShadowsOnWorld=false
[0001.26] Init: 	bEnableForegroundSelfShadowing=true
[0001.26] Init: 	bAllowWholeSceneDominantShadows=true
[0001.26] Init: 	bUseConservativeShadowBounds=false
[0001.26] Init: 	bAllowFracturedDamage=true
[0001.26] Init: 	bForceCPUAccessToGPUSkinVerts=false
[0001.26] Init: 	bDisableSkeletalInstanceWeights=false
[0001.26] Init: 	HighPrecisionGBuffers=false
[0001.26] Init: 	bAllowSeparateTranslucency=true
[0001.26] Init: 	bUseARGB8=false
[0001.26] Init: 	bAllowTemporalAA=false
[0001.26] Init: 	bAllowPostprocessMLAA=false
[0001.26] Init: 	bAllowHighQualityMaterials=true
[0001.26] Init: 	bAllowWeatherEffect=true
[0001.26] Init: 	bAllowPostProcess=true
[0001.26] Init: 	bEnableParallelApexClothingFetch=false
[0001.26] Init: 	SkeletalMeshLODBias=0
[0001.26] Init: 	ParticleLODBias=0
[0001.26] Init: 	DetailMode=2
[0001.26] Init: 	ShadowFilterQualityBias=0
[0001.26] Init: 	MaxAnisotropy=4
[0001.26] Init: 	MaxMultiSamples=1
[0001.26] Init: 	MinShadowResolution=64
[0001.26] Init: 	MinPreShadowResolution=8
[0001.26] Init: 	MaxShadowResolution=1120
[0001.26] Init: 	MaxWholeSceneDominantShadowResolution=1344
[0001.26] Init: 	ResX=1920
[0001.26] Init: 	ResY=1080
[0001.26] Init: 	UnbuiltNumWholeSceneDynamicShadowCascades=3
[0001.26] Init: 	WholeSceneShadowUnbuiltInteractionThreshold=50
[0001.26] Init: 	ShadowFadeResolution=128
[0001.26] Init: 	PreShadowFadeResolution=16
[0001.26] Init: 	MotionBlurSkinning=0
[0001.26] Init: 	ApexDestructionMaxChunkIslandCount=2147483647
[0001.26] Init: 	MaxDrawDistanceScale=1.000
[0001.26] Init: 	ScreenPercentage=100.000
[0001.26] Init: 	SceneCaptureStreamingMultiplier=1.000
[0001.26] Init: 	ShadowTexelsPerPixel=1.273
[0001.26] Init: 	PreShadowResolutionFactor=0.500
[0001.26] Init: 	ShadowFilterRadius=2.000
[0001.26] Init: 	ShadowDepthBias=0.012
[0001.26] Init: 	PerObjectShadowTransition=60.000
[0001.26] Init: 	CSMSplitPenumbraScale=0.500
[0001.26] Init: 	CSMSplitSoftTransitionDistanceScale=4.000
[0001.26] Init: 	CSMSplitDepthBiasScale=0.500
[0001.26] Init: 	CSMMinimumFOV=40.000
[0001.26] Init: 	CSMFOVRoundFactor=4.000
[0001.26] Init: 	UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0001.26] Init: 	ShadowFadeExponent=0.250
[0001.26] Init: 	NumFracturedPartsScale=1.000
[0001.26] Init: 	FractureDirectSpawnChanceScale=1.000
[0001.26] Init: 	FractureRadialSpawnChanceScale=1.000
[0001.26] Init: 	FractureCullDistanceScale=1.000
[0001.26] Init: 	DecalCullDistanceScale=1.000
[0001.26] Init: 	TessellationFactorMultiplier=1.000
[0001.26] Init: 	TemporalAA_MinDepth=500.000
[0001.26] Init: 	TemporalAA_StartDepthVelocityScale=100.000
[0001.26] Init: 	ApexLODResourceBudget=1000000020040877300000.000
[0001.26] Init: 	ApexDestructionMaxChunkSeparationLOD=1.000
[0001.26] Log: 	TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Character: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Weapon: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Effects: (MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_UI: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_MobileFlattened: (MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
[0001.26] Log: 	TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Init: Friendly System Settings:
[0001.26] Init: 	TextureDetail=Level5
[0001.26] Init: 	WorldDetail=Level5
[0001.26] Init: 	ShadowDetail=Level5
[0001.26] Init: 	bUseVSync=0
[0001.26] Init: 	bUseMSAA=0
[0001.26] Init: 	ScreenPercentage=100
[0001.26] Init: 	UpscaleScreenPercentage=1
[0001.26] Init: 	ResX=1920
[0001.26] Init: 	ResY=1080
[0001.26] Init: 	Fullscreen=1
[0001.27] Init: Writing new compatibility level to ini. Composite: 5. CPU: 5. GPU: 5.
[0007.81] Log: [XIGNCODE] - Initialised
[0007.83] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.83] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.84] Log: Shader platform (RHI): PC-D3D-SM3
[0007.91] Log: PhysX GPU Support: DISABLED
[0007.96] Init: Initializing FaceFX...
[0007.96] Init: FaceFX 1.7.4 initialized.
[0008.13] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0008.13] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0011.70] DevShaders: ... Loaded 38665 shaders (0 legacy, 0 redundant)
[0012.46] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 7898 materials (0 redundant)
[0017.65] Init: Finished loading startup packages in 9.52 seconds
[0017.66] Log: 124932 objects as part of root set at end of initial load.
[0017.66] Log: 0 out of 0 bytes used by permanent object pool.
[0017.66] Log: Initializing Engine...
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0017.72] Log: Log SDArchive : archive loaded, grabing relevant info.
[0018.00] Log: Log SDArchive : cycling through toc entries.
[0018.06] Log: Log SDArchive : archive successfully loaded
[0018.53] Init: UEngine initialized
[0018.55] Init: XAudio2 using 'Lautsprecher (ASUS Xonar Xense Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[0018.56] Log: Working around XDK XAudio2 regression: TRUE
[0018.57] Init: XAudio2Device initialized.
[0018.57] Log: Wwise(R) SDK Version 2013.2.6 Build 4848. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0018.59] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.59] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.90] Init: AK Audio Device initialized.
[0018.92] Log: USING RAW INPUT
[0018.95] Init: Client initialized
[0020.71] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0020.71] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0020.71] Log: LocalPlayer 0 - Failed to setup default post process...
[0020.71] ScriptLog: Init SG DLC Manager
[0020.84] Log: LoadMap: Frontend?Name=Player?Team=255
[0020.86] Log: 
[0020.86] DevMemory: Memory allocations reported by the OS: 879.55 MB (with 0.00 MB waste)
[0020.87] Log: WorldInfo is of class 'SGWorldInfo'
[0020.87] Log: Game class is 'SGGameInfoFrontend'
[0020.88] Log: Primary PhysX scene will be in software.
[0020.88] Log: Creating Primary PhysX Scene.
[0020.88] Log: Bringing World Frontend.TheWorld up for play (0) at 2015.03.08-13.48.48
[0020.89] Log: Bringing up level for play took: 0.008767
[0020.89] ScriptLog: SGPRI created: SGPlayerReplicationInfo_0
[0020.89] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_0 : PlayerName
[0020.89] ScriptLog: Refreshing DLC
[0020.89] DevDlc: Looking for DLC...
[0020.89] ScriptLog: Refreshing DLC Complete
[0020.90] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
[0020.90] Log: GFx attempted to load missing object [SGHud.SG_IME]
[0020.90] Log: ########### Finished loading level: 0.067673 seconds
[0020.91] Init: Game engine initialized
[0020.91] Log: Initializing Engine Completed
[0020.91] Log: >>>>>>>>>>>>>> Initial startup: 20.91s <<<<<<<<<<<<<<<
[0020.93] ScriptLog: BugItGo -1087.7505 -448.7517 80.0000 0 16384 0
[0020.93] ScriptLog: ?BugLoc=-1087.75,-448.75,80.00?BugRot=0,16384,0
[0021.01] Log: Looking in archive for file : 
[0021.21] Log: [STEAM] - OnRequestEncryptedAppTicket
[0021.21] Log: [STEAM] - Retrieved app ticket successfully
[0021.22] Log: Looking in archive for file : coherent/frontend/index.html
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[0022.20] Log: Looking in archive for file : coherent/common/less/wells.less
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[0022.31] Log: Looking in archive for file : coherent/common/lib/bootstrap-3.0.0/less/component-animations.less
[0022.33] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/font-awesome.less
[0022.35] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/variables.less
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[0022.42] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/core.less
[0022.43] ScriptLog: Refreshing DLC
[0022.43] DevDlc: Looking for DLC...
[0022.43] ScriptLog: Refreshing DLC Complete
[0022.44] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/larger.less
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[0023.05] Log: Looking in archive for file : coherent/common/constants/constants-badges.js
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[0023.05] Log: Looking in archive for file : coherent/common/helpers/layout/layout-grid.js
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[0023.58] ScriptLog: [PROFILE] - LoadProfile
[0023.78] Log: === Critical error: ===
Fatal error!

Address = 0x7305ae7a (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll]
Address = 0x4a8e10   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]



(Toomic) #6

[QUOTE=Rex;522128]Here:

Log: Log file open, 03/08/15 13:48:27
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterCompat.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterLightmass.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterEngine.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterGame.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterInput.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterUI.ini
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.30] Init: Computer: ANDREAS-PC
[0000.30] Init: User: Andreas
[0000.30] Init: Minimum Timer Resolution=1
[0000.30] Init: CPU Page size=4096, Processors=12
[0000.30] Init: High frequency timer resolution =3.224658 MHz
[0000.30] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.33] Init: WinSock: I am Andreas-PC (192.168.1.2:0)
[0000.33] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.33] Init: Object subsystem initialized
[0000.33] Log: [STEAM] - Vapour initialising...
[0000.45] Log: [STEAM] - Vapour initialised successfully
[0000.52] Log: Is running remote desktop: no
[0000.52] Log: Get compatibility level
[0001.26] Init: OS stats:
[0001.26] Init: 	Windows 7 Service Pack 1
[0001.26] Init: 	RemoteDesktop=0
[0001.26] Init: Memory stats:
[0001.26] Init: 	Physical: 32707MB
[0001.26] Init: 	Virtual: 4095MB
[0001.26] Init: 	PageFile: 34705MB
[0001.26] Init: CPU stats:
[0001.26] Init: 	MeasuredPerformanceTime: 92.969 (measured now)
[0001.26] Init: 	Hyperthreaded: 1
[0001.26] Init: 	NumProcessorsPerCPU: 1
[0001.26] Init: 	NumLogicalProcessors: 12
[0001.26] Init: 	NumPhysicalProcessors: 6
[0001.26] Init: 	MaxSpeed: 3301
[0001.26] Init: 	CurrentSpeed: 3301
[0001.26] Init: 	CoresPerProcessor: 6
[0001.26] Init: 	IsOnBattery: 0
[0001.26] Init: 	BatteryLevel: -1
[0001.26] Init: 	Manufacturer: Intel
[0001.26] Init: 	CPUName: INTEL Pentium-M
[0001.26] Init: 	L1CacheSize: -1
[0001.26] Init: 	L2CacheSize: -1
[0001.26] Init: 	Architecture: x86
[0001.26] Init: GPU stats:
[0001.26] Init: 	VendorID: 000010DE
[0001.26] Init: 	DeviceID: 00001004
[0001.26] Init: 	DriverVersion: 9.18.13.4475
[0001.26] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0001.26] Init: 	DriverName: nvd3dum.dll
[0001.26] Init: 	PixelShaderVersion: 3
[0001.26] Init: 	VertexShaderVersion: 3
[0001.26] Init: 	VRAMQuantity: 2688
[0001.26] Init: 	DedicatedVRAM: 2966
[0001.26] Init: 	AdapterCount: 1
[0001.26] Init: 	SupportsHardwareTnL: 1
[0001.26] Init: 	GPU DeviceID not found in ini.
[0001.26] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.26] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.26] Init: System Settings changed using SetFriendlyGraphicsSettings:
[0001.26] Init: System Settings:
[0001.26] Init: 	bFirstRun=false
[0001.26] Init: 	StaticDecals=true
[0001.26] Init: 	DynamicDecals=true
[0001.26] Init: 	UnbatchedDecals=true
[0001.26] Init: 	DynamicLights=true
[0001.26] Init: 	DynamicShadows=true
[0001.26] Init: 	LightEnvironmentShadows=true
[0001.26] Init: 	CompositeDynamicLights=true
[0001.26] Init: 	SHSecondaryLighting=true
[0001.26] Init: 	DirectionalLightmaps=true
[0001.26] Init: 	MotionBlur=true
[0001.26] Init: 	MotionBlurPause=true
[0001.26] Init: 	DepthOfField=true
[0001.26] Init: 	AmbientOcclusion=true
[0001.26] Init: 	Bloom=true
[0001.26] Init: 	bAllowLightShafts=true
[0001.26] Init: 	Distortion=true
[0001.26] Init: 	FilteredDistortion=true
[0001.26] Init: 	DropParticleDistortion=false
[0001.26] Init: 	bAllowDownsampledTranslucency=false
[0001.26] Init: 	SpeedTreeLeaves=true
[0001.26] Init: 	bUseMaxQualityMode=false
[0001.26] Init: 	SpeedTreeFronds=true
[0001.26] Init: 	OnlyStreamInTextures=false
[0001.26] Init: 	LensFlares=true
[0001.26] Init: 	FogVolumes=true
[0001.26] Init: 	FloatingPointRenderTargets=true
[0001.26] Init: 	OneFrameThreadLag=true
[0001.26] Init: 	UseVsync=false
[0001.26] Init: 	UpscaleScreenPercentage=true
[0001.26] Init: 	Fullscreen=true
[0001.26] Init: 	Borderless=true
[0001.26] Init: 	bAllowD3D9MSAA=false
[0001.26] Init: 	AllowD3D11=false
[0001.26] Init: 	AllowOpenGL=false
[0001.26] Init: 	AllowRadialBlur=true
[0001.26] Init: 	AllowSubsurfaceScattering=true
[0001.26] Init: 	AllowImageReflections=true
[0001.26] Init: 	AllowImageReflectionShadowing=true
[0001.26] Init: 	bEnableBranchingPCFShadows=false
[0001.26] Init: 	bAllowHardwareShadowFiltering=false
[0001.26] Init: 	bEnableForegroundShadowsOnWorld=false
[0001.26] Init: 	bEnableForegroundSelfShadowing=true
[0001.26] Init: 	bAllowWholeSceneDominantShadows=true
[0001.26] Init: 	bUseConservativeShadowBounds=false
[0001.26] Init: 	bAllowFracturedDamage=true
[0001.26] Init: 	bForceCPUAccessToGPUSkinVerts=false
[0001.26] Init: 	bDisableSkeletalInstanceWeights=false
[0001.26] Init: 	HighPrecisionGBuffers=false
[0001.26] Init: 	bAllowSeparateTranslucency=true
[0001.26] Init: 	bUseARGB8=false
[0001.26] Init: 	bAllowTemporalAA=false
[0001.26] Init: 	bAllowPostprocessMLAA=false
[0001.26] Init: 	bAllowHighQualityMaterials=true
[0001.26] Init: 	bAllowWeatherEffect=true
[0001.26] Init: 	bAllowPostProcess=true
[0001.26] Init: 	bEnableParallelApexClothingFetch=false
[0001.26] Init: 	SkeletalMeshLODBias=0
[0001.26] Init: 	ParticleLODBias=0
[0001.26] Init: 	DetailMode=2
[0001.26] Init: 	ShadowFilterQualityBias=0
[0001.26] Init: 	MaxAnisotropy=4
[0001.26] Init: 	MaxMultiSamples=1
[0001.26] Init: 	MinShadowResolution=64
[0001.26] Init: 	MinPreShadowResolution=8
[0001.26] Init: 	MaxShadowResolution=1120
[0001.26] Init: 	MaxWholeSceneDominantShadowResolution=1344
[0001.26] Init: 	ResX=1920
[0001.26] Init: 	ResY=1080
[0001.26] Init: 	UnbuiltNumWholeSceneDynamicShadowCascades=3
[0001.26] Init: 	WholeSceneShadowUnbuiltInteractionThreshold=50
[0001.26] Init: 	ShadowFadeResolution=128
[0001.26] Init: 	PreShadowFadeResolution=16
[0001.26] Init: 	MotionBlurSkinning=0
[0001.26] Init: 	ApexDestructionMaxChunkIslandCount=2147483647
[0001.26] Init: 	MaxDrawDistanceScale=1.000
[0001.26] Init: 	ScreenPercentage=100.000
[0001.26] Init: 	SceneCaptureStreamingMultiplier=1.000
[0001.26] Init: 	ShadowTexelsPerPixel=1.273
[0001.26] Init: 	PreShadowResolutionFactor=0.500
[0001.26] Init: 	ShadowFilterRadius=2.000
[0001.26] Init: 	ShadowDepthBias=0.012
[0001.26] Init: 	PerObjectShadowTransition=60.000
[0001.26] Init: 	CSMSplitPenumbraScale=0.500
[0001.26] Init: 	CSMSplitSoftTransitionDistanceScale=4.000
[0001.26] Init: 	CSMSplitDepthBiasScale=0.500
[0001.26] Init: 	CSMMinimumFOV=40.000
[0001.26] Init: 	CSMFOVRoundFactor=4.000
[0001.26] Init: 	UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0001.26] Init: 	ShadowFadeExponent=0.250
[0001.26] Init: 	NumFracturedPartsScale=1.000
[0001.26] Init: 	FractureDirectSpawnChanceScale=1.000
[0001.26] Init: 	FractureRadialSpawnChanceScale=1.000
[0001.26] Init: 	FractureCullDistanceScale=1.000
[0001.26] Init: 	DecalCullDistanceScale=1.000
[0001.26] Init: 	TessellationFactorMultiplier=1.000
[0001.26] Init: 	TemporalAA_MinDepth=500.000
[0001.26] Init: 	TemporalAA_StartDepthVelocityScale=100.000
[0001.26] Init: 	ApexLODResourceBudget=1000000020040877300000.000
[0001.26] Init: 	ApexDestructionMaxChunkSeparationLOD=1.000
[0001.26] Log: 	TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Character: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Weapon: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Effects: (MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_UI: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_MobileFlattened: (MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
[0001.26] Log: 	TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Init: Friendly System Settings:
[0001.26] Init: 	TextureDetail=Level5
[0001.26] Init: 	WorldDetail=Level5
[0001.26] Init: 	ShadowDetail=Level5
[0001.26] Init: 	bUseVSync=0
[0001.26] Init: 	bUseMSAA=0
[0001.26] Init: 	ScreenPercentage=100
[0001.26] Init: 	UpscaleScreenPercentage=1
[0001.26] Init: 	ResX=1920
[0001.26] Init: 	ResY=1080
[0001.26] Init: 	Fullscreen=1
[0001.27] Init: Writing new compatibility level to ini. Composite: 5. CPU: 5. GPU: 5.
[0007.81] Log: [XIGNCODE] - Initialised
[0007.83] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.83] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.84] Log: Shader platform (RHI): PC-D3D-SM3
[0007.91] Log: PhysX GPU Support: DISABLED
[0007.96] Init: Initializing FaceFX...
[0007.96] Init: FaceFX 1.7.4 initialized.
[0008.13] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0008.13] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0011.70] DevShaders: ... Loaded 38665 shaders (0 legacy, 0 redundant)
[0012.46] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 7898 materials (0 redundant)
[0017.65] Init: Finished loading startup packages in 9.52 seconds
[0017.66] Log: 124932 objects as part of root set at end of initial load.
[0017.66] Log: 0 out of 0 bytes used by permanent object pool.
[0017.66] Log: Initializing Engine...
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0017.72] Log: Log SDArchive : archive loaded, grabing relevant info.
[0018.00] Log: Log SDArchive : cycling through toc entries.
[0018.06] Log: Log SDArchive : archive successfully loaded
[0018.53] Init: UEngine initialized
[0018.55] Init: XAudio2 using 'Lautsprecher (ASUS Xonar Xense Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[0018.56] Log: Working around XDK XAudio2 regression: TRUE
[0018.57] Init: XAudio2Device initialized.
[0018.57] Log: Wwise(R) SDK Version 2013.2.6 Build 4848. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0018.59] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.59] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.90] Init: AK Audio Device initialized.
[0018.92] Log: USING RAW INPUT
[0018.95] Init: Client initialized
[0020.71] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0020.71] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0020.71] Log: LocalPlayer 0 - Failed to setup default post process...
[0020.71] ScriptLog: Init SG DLC Manager
[0020.84] Log: LoadMap: Frontend?Name=Player?Team=255
[0020.86] Log: 
[0020.86] DevMemory: Memory allocations reported by the OS: 879.55 MB (with 0.00 MB waste)
[0020.87] Log: WorldInfo is of class 'SGWorldInfo'
[0020.87] Log: Game class is 'SGGameInfoFrontend'
[0020.88] Log: Primary PhysX scene will be in software.
[0020.88] Log: Creating Primary PhysX Scene.
[0020.88] Log: Bringing World Frontend.TheWorld up for play (0) at 2015.03.08-13.48.48
[0020.89] Log: Bringing up level for play took: 0.008767
[0020.89] ScriptLog: SGPRI created: SGPlayerReplicationInfo_0
[0020.89] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_0 : PlayerName
[0020.89] ScriptLog: Refreshing DLC
[0020.89] DevDlc: Looking for DLC...
[0020.89] ScriptLog: Refreshing DLC Complete
[0020.90] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
[0020.90] Log: GFx attempted to load missing object [SGHud.SG_IME]
[0020.90] Log: ########### Finished loading level: 0.067673 seconds
[0020.91] Init: Game engine initialized
[0020.91] Log: Initializing Engine Completed
[0020.91] Log: >>>>>>>>>>>>>> Initial startup: 20.91s <<<<<<<<<<<<<<<
[0020.93] ScriptLog: BugItGo -1087.7505 -448.7517 80.0000 0 16384 0
[0020.93] ScriptLog: ?BugLoc=-1087.75,-448.75,80.00?BugRot=0,16384,0
[0021.01] Log: Looking in archive for file : 
[0021.21] Log: [STEAM] - OnRequestEncryptedAppTicket
[0021.21] Log: [STEAM] - Retrieved app ticket successfully
[0021.22] Log: Looking in archive for file : coherent/frontend/index.html
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[0022.20] Log: Looking in archive for file : coherent/common/less/wells.less
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[0022.42] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/core.less
[0022.43] ScriptLog: Refreshing DLC
[0022.43] DevDlc: Looking for DLC...
[0022.43] ScriptLog: Refreshing DLC Complete
[0022.44] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/larger.less
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[0023.05] Log: Looking in archive for file : coherent/common/constants/constants-badges.js
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[0023.58] ScriptLog: [PROFILE] - LoadProfile
[0023.78] Log: === Critical error: ===
Fatal error!

Address = 0x7305ae7a (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll]
Address = 0x4a8e10   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]


[/QUOTE]

Have you re-installed windows lately?

You might be missing redists


(SRS-Kap) #7

Please refer to:

http://forums.warchest.com/showthread.php/43472-Crashes-at-launch?highlight=load+profile