You could set up a shader to reference $lightmap and $lightmap2, with $lightmap2 having an rgbGen wave function on it to simulate a flickering light. Q3Map would do all the dirty work of figuring out which/when/where to use this modified shader, and create any necessary subshaders.
one guy send me this information within email. perhaps you can explain me what you can do with this exactly. my english isn very good and i understand as much as with using this shader its possible to create new lightstyles? will it change the lighting of models/other textures stay near this shader?