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  Click here to go to the first staff post in this thread.   Thread: Engine Quirks, Bugs and Other Useful Features

  1. #21

    Re: Engine Quirks, Bugs and Other Useful Features

    methinks rebel is correct, you pointed Radiant to etmain instead of Wolfenstein - Enemy Territory
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  2. #22

    Re: Engine Quirks, Bugs and Other Useful Features

    No, he is not. I tried that. Guess what? Two etmains, right fricken next to eachother.

  3. #23

    Re: Engine Quirks, Bugs and Other Useful Features

    Found two Typos in "tr_shader.c" (Line 1034 and 1988)
    https://github.com/id-Software/Enemy...er/tr_shader.c

    Line 1034

    Code:
     
    if ( stage->alphaGen == CGEN_IDENTITY ) {

    should be

    Code:
    if ( stage->alphaGen == AGEN_IDENTITY ) {
    Line 1998

    Code:
    if ( stages[0].alphaGen == CGEN_WAVEFORM )

    should be
    Code:
    if ( stages[0].alphaGen == AGEN_WAVEFORM )
    Last edited by daz2007; 19th Apr 2012 at 17:01.

  4. #24

    Re: Engine Quirks, Bugs and Other Useful Features

    And what does this affect, what is fixed?

  5. #25

    Re: Engine Quirks, Bugs and Other Useful Features

    someone with OpenGL knowledge should know

    all i know is this

    CGEN = Color Gen (or rgb gen)
    AGEN = Alpha Gen
    Last edited by Gir; 19th Apr 2012 at 19:02.

  6. #26

    Re: Engine Quirks, Bugs and Other Useful Features

    Is this a shader related script?

  7. #27

    Re: Engine Quirks, Bugs and Other Useful Features

    He doesn't want to give a straight answer, useless to post a fix if we can't know what it FIX...

    Thanks for sharing

  8. #28

    Re: Engine Quirks, Bugs and Other Useful Features

    It was also reported in Quake 3, so its a genuine typo.
    http://icculus.org/pipermail/quake3-...ry/001780.html

    It may correct shaders with Alpha Channels

  9. #29

    Re: Engine Quirks, Bugs and Other Useful Features

    Quote Originally Posted by Gir View Post
    It was also reported in Quake 3, so its a genuine typo.
    http://icculus.org/pipermail/quake3-...ry/001780.html

    It may correct shaders with Alpha Channels
    Thanks, makes sense even for me

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