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  Click here to go to the first staff post in this thread.   Thread: mds Export Guide

  1. #21
    Yeah, I've followed all the steps in the importer readme, but it says the utility itself should appear above or below the MaxScript rollout, and it's not appearing. Don't worry about me "feeling insulted" :] I really appreciate the efforts you make to help everyone. I'll try to get Gmax and see if the plugin works, so I can check if the problem is Max itself or my system.

  2.   This is the last staff post in this thread.   #22
    Nice job Pants looks like a very concise guide.

    -Fluffy_gIMp

  3. #23
    Thankyou Pants :smile:

    For some reason i missed you posting this !

    I will most definatly post if i manage to
    convert my animations, but as i said in
    my last post, I no longer have access to Max.
    ahhhh i hate my creativity being hampered
    by money issues.

    Gmax doesn't have a skl exporter as far as i know :sad: just md3.

    DiaZ, I beleive Pants has written the way to
    use the mds importer pretty clearly...
    I notice you are from Spain, and
    maybe you do not understand fully?
    I have translated what Pants has written
    into Spanish.
    I cannot say if it is translated properly,
    as I cannot speak Spanish, but i have a
    program that does :smile:


    "Diaz, no tengo ninguna pista porqué se está estrellando. Si usted upload el fichero, podr*a hechar una ojeada él e intentar ciertamente ayudar hacia fuera. Siéntalo libre al E-mail (no se preocupe filesize alrededor) a m* si usted no puede encontrar un lugar para upload. Por lo que sé, no hay manera espec*fica que usted tiene que constitución su modelo. Utilicé sobres a áspero él todo hacia fuera, después fui detrás por la cima que necesitó ser ajustada (las piernas internas y tales). Pues el hewster mencionado, usted no necesita exportar una pista o cualquier cosa, inclu* eso solamente tan si usted deseara a, usted tendr*a cierta referencia como cómo a hágala. En cuanto a instalar al importador de los mds (esperanzadamente esto no suena como estoy hablando abajo con usted como no sé que su experiencia con 3DS. no sab*a cualquier cosa sobre las escrituras hasta como hace un mes, satisfago tan no me insulto si digo algo obvio). Ponga el MDSImporter.mzp en su [ 3d carpeta máxima del estudio dir]/scripts/startup. Cuando usted carga el máximo la próxima vez, va a la tabulación de los utilitarios, hace clic MaxScript (usted puede ser que tenga que hacer clic más para conseguir a esto), después hace clic encendido rueda -hacia fuera y el importador de MDS debe estar all* aqu* es un cuadro..."

    Could you let me know how well this has been
    translated ? or if it helped at all ?

    Cheers

    Hewster

  4. #24
    LOL! I understood english better than that translation, it's really funny :] Anyways, I got the importer to work - when I downloaded other importers like the MD3 and MDC ones, it suddenly decided to load properly. When I just had the MDS one it just wouldn't work... strange eh?

  5. #25
    hehe :grin:

    I'm glad to give you a good laugh :smile:

    If I had been thinking, I would have remembered
    that when you only have one script,
    to activate it, you must highlight it from
    the drop down menu and press return (bug I guess)
    I'm glad your now up and running.

    Hewter

  6. #26

    Re: mds Export Guide

    Here that has turned out at me without animation...
    shot0000.jpg
    For comparison, the original
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  7. #27

    Re: mds Export Guide

    Quote Originally Posted by Eugeny View Post
    Here that has turned out at me without animation...
    shot0000.jpg
    For comparison, the original
    Hehe, It doesn't even show like that to me. I mean, it's like invisible...
    About your problem, I guess that it's wolfanim.cfg fault
    Last edited by FFSturm; 14th Sep 2010 at 21:07.

  8. #28
    #360NoscopeHeadshot ronboy's Avatar
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    Re: mds Export Guide

    I'm sure you'll get it working since the source code was released.
    Good luck Eugeny.


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  9. #29

    Re: mds Export Guide

    source code here there is nothing...
    Official web site of the Project-X: http://rtcw.pro/
    My Mod DB
    Free download games

  10. #30

    Re: mds Export Guide

    Quote Originally Posted by pants View Post
    It is with great pleasure that i post this message. My .mds Export Guide is complete and ready to be viewed.

    http://www.mothermushroom.com/images...mdsExport.html
    Sorry I did not find the link for the mds export guide!?

    Could you please, help me?
    sd2009

  11. #31

    Re: mds Export Guide

    Can someone make a tutorial for playermodel exporting?
    It export everything wrong... without bones...

  12. #32

  13. #33
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  14. #34

    Re: mds Export Guide

    Thanks Nail.
    In second link the "TOOLS" is Full.

  15. #35

    Re: mds Export Guide

    ok cool, now i can read it all

    thx

  16. #36

    Re: mds Export Guide





    Last edited by Eugeny; 30th Jan 2015 at 23:29.
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  17. #37
    #360NoscopeHeadshot ronboy's Avatar
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    Re: mds Export Guide

    It's interesting how flexible Rtcw customization is.


    RTCW SP Mapper

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  18. #38

    Re: mds Export Guide



    Official web site of the Project-X: http://rtcw.pro/
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  19. #39
    #360NoscopeHeadshot ronboy's Avatar
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    Re: mds Export Guide

    As requested by someone in the Rtcw community, here's a link to download an old but reliable .mds file importer/exporter: https://wolffiles.de/index.php?filebase&fid=5004


    RTCW SP Mapper

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  20. #40
    Axis' Engy Mastermind N3rwitZ's Avatar
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    Re: mds Export Guide

    Ah good times opening this thread. Saving in case gets lost. Thx, Ron!
    - N3rwitZ (pronounced Nerwitz in a twisted way, where 3 (/2003) indicates the year I became WolfET patron), local hero, a famed nub, and hottest nurse around...part time pyromaniac, often Axis' cannon fodder. Speciality: Rabbit Naddit Rush

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