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  1. #1

    Inconsistent scale or view point offset in pre- and post-game lineups

    I can't say if this is really a bug or an unexpected design choice, but something has been nagging at me since day one regarding the merc lineups before (each player's squad composition) and after (awards) CMM and Ranked games, and it finally dawned on me: the merc models are not scaled the same way. Now obviously some positions in these lineups are meant to be closer to the view point (numbered from closest to farthest):
    Pre-game lineup order.jpgEnd-game lineup oder.jpg

    But this is not what I mean. For a given position in these lineups, some mercs appear to be bigger or closer to the view point than others. In particular, Skyhammer and Guardian always appear larger / nearer than other mercs of similar size, while Thunder and Javelin are smaller / further away. Some examples:

    - Skyhammer at same distance than Javelin but towering over her (Sky is indeed taller but not that much). Also in this picture Guardian and Javelin look like they are a the same distance from the view point based on their respective heights, but Jav should be closer:
    Giant Sky tiny Jav.jpg

    - Guardian and Aura vs Turtle (in reality Guardian and Aura are close to the same height):
    Guardian vs Aura 1.jpgGuardian vs Aura 2.jpg

    - Javelin appears to be the same height as Proxy (they are the same height in reality, but in this arrangement Javelin should be closer to the view point and hence appear bigger):
    Jav closer but same height as Proxy.jpg

    - Skyhammer taller than Nader (here again these two are more or less the same height, and Nader should be closer to the view point, yet she ends up being smaller):
    Sky bigger than Nader but further.jpg

    - Skyhammer taller than Thunder (similar situation than the previous one, but even worst since Sky is not only supposed to be further back, he's also shorter than Thunder in reality):
    Sky bigger than Thunder but further.jpg

    - Skyhammer taller than Phantom (effectively a straight side-by-side comparison, but Phantom is the tallest in reality):
    Sky taller than Phantom.jpg

    Now I mentioned at the beginning that this could be intentional, possibly to mix up the arrangement of the lineups depending on the mercs shown, make them seem less repetitive. But if it is the case, I think it is a strange choice as it just feels inconsistent. Also, in some cases it causes weird effects, like Skyhammer's gun poking through or in front of a merc who's supposed to be ahead of him.
    Last edited by Djiesse; 21st Jan 2018 at 17:45.

  2. #2

    Re: Inconsistent scale or view point offset in pre- and post-game lineups

    Just caught a case of interfering merc models due to this offset inconsistency:

    My timing was a bit off so we only see Sky's elbow overlapping with Phoenix's arm, but with the sway animations there is also a moment where Phoenix's gun goes into Sky's head...


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