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Thread: RTCW: Source

  1. #1
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    RTCW: Source

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    Good day/evening,

    if you're reading this, then Return to Castle Wolfenstein released back in 2001 must have gotten in your head so heavily that you came across of this reboot of this classic game. Unfortunately, no one, besides RealRTCW team managed to give some kick start to this game on a new engine with higher capabilities than the old Q3 engine (which of course still does its job).

    I once thought that there's nothing in this world that is impossible to do, so here I am.

    As for a first media update I wanted to list all the features this reboot is going to have, but it will be easier if I'm going to tell you what this mod will not have. It will not use any of the original content of the Return to Castle Wolfenstein, except for the music. What is important here is that I do not want to rip-off the original content. That is caused, first by legal issues this reboot could face, and second it just doesn't fit. If the Return to Castle Wolfenstein in the reboot's name will face any legal issues, then the name is also going to change.

    Since it is a big project and I would love to release it in the upcoming year, I will need mappers, modellers, artists and anyone who would like to help me with this since it will take forever to complete when working in one-person team.

    Contact me at: k.j.krysztofiak@gmail.com or through private message on moddb.

    http://www.moddb.com/mods/return-to-...enstein-source

    Have a nice day and spread the word about this reboot!
    Attached Images Attached Images
    Last edited by supra36; 27th Dec 2017 at 23:58. Reason: minor changes

  2. #2

    Re: RTCW: Source

    Hello there supra36,

    sounds like a wonderful plan. I'd be careful when it comes to using the "Wolfenstein" name and also the music is also protected by the original license, just like the rest of the assets. Aside from that, I'm going to make you the same offer as I made all our "sister-projects".

    As part of the ET: Legacy project, there have already been significant efforts been put into the reproduction of assets.
    Below you will find a link to the asset repository of ET: Legacy. There is also a spreadsheet included with the texture inventory, so you can have a look at which textures from ET and RtCW games have already been recreated. As long as your project is non-commercial, you are free to use these textures, for the complete license please refer to the link below.
    https://drive.google.com/open?id=0Bw...XEtVEVjZF82UEU

    I wish you all the best for your project.

    //EDIT:
    Found this old project. Maybe you could work with them.
    http://forums.warchest.com/showthrea...ht=rtcw+source
    Last edited by KeMoN; 27th Dec 2017 at 23:54.

  3. #3
    #360NoscopeHeadshot ronboy's Avatar
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    Re: RTCW: Source

    Hello, supra36. Your idea sounds promising, but I've seen various Rtcw remakes or reboots being developed, only to become dead/unfinished projects in the end. I'm not discouraging you from working on such a project, but you must understand that this would require A LOT of time and effort from a dedicated team of people. Look at the Rtcw Remake Mod, for example, which has been in development since around 2014: http://www.moddb.com/mods/rtcwremakemod

    As you can see, only a beta 1.0 version was released in March of 2015 (which had many bugs and needed lots of improvement), and a beta 2.0 version has been in development since then. I would like to advertise this project, but first I need more information if possible, about the project itself.

    Anyway, good luck.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  4. #4

    Re: RTCW: Source

    Best of luck. Surely big price on reusing assets in these copyright strike ridden times.

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