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  Click here to go to the first staff post in this thread.   Thread: Player Models Documentation

  1. #61
    Tapir Stalker nUllSkillZ's Avatar
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    For skins you don't need lightray.
    Have a look at the "models/players"-subfolders.
    You will need a graphicprogram to change the skins.

  2. #62
    Quote Originally Posted by nUllSkillZ
    For skins you don't need lightray.
    Have a look at the "models/players"-subfolders.
    You will need a graphicprogram to change the skins.
    Yeah I opened that folder and had a look at the TGA files with photoshop.

    Can I photoshop the TGA files and repack this to a new pk3 file?

    How do you repack the moded TGA to a new pk3 and make it overwrite the pak0.pk3 skins?

    Geez I feel so nub... maybe lead me toward a "How to skin for dummies?" document :lol:

    Thank you guys!!!

    EDIT: Maybe if I explained myself it would be better... I want to modify the medic face and body to look like a ninja. I'm running a TJ server and I thought that seeing a bunch of ninjas jumping around would be kewl. I don't wanna change the bone or skeleton of the characters, just the outside look. Thanks again!!!

  3. #63
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    Quote Originally Posted by pctimes
    Geez I feel so nub... maybe lead me toward a "How to skin for dummies?" document :lol:
    You could try this one: Price Of Peace: Tutorials: Basic skinning (By Hawk)
    "Respect is everything" - GTA2
    "Notheeeeeng is final." - Bongoboy

  4. #64
    Thank you guys you're great help!!!

  5. #65
    How can I modify the inner sniper-scope crosshair?

    :???:

  6. #66
    Tapir Stalker nUllSkillZ's Avatar
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    It's in the source code.

    You should have opened a new thread.
    As this one is concerning the player models.

  7. #67
    Sorry... I've thought it is very easy.

    It is possible to do? If so I open an own topic for it.

  8. #68
    Tapir Stalker nUllSkillZ's Avatar
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    Please read PM.

  9. #69
    Junior Member cornholio's Avatar
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    Player Model Viewer

    hi everybody. i recently started writing a little player model viewer
    in java. if anybody is interested i could make it available for download.
    there is still a lot missing (weapons, real shader implementation...) but
    at least it loads most skinpacks i have checked out fine.


  10. #70
    Wow, looks very nice and professional. Would you mind making it available for download?

  11. #71
    need a host for it ?
    let me know
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  12. #72
    Junior Member cornholio's Avatar
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    Quote Originally Posted by Shaderman
    Wow, looks very nice and professional. Would you mind making it available for download?
    thanks. i will make it available as soon as i have fixed a few things.

    Quote Originally Posted by Nail
    need a host for it ?
    thanks again, but i can put it on my own website.


    i will let all of you know when i have uploaded everything.

    question:
    is there a problem with redistributing the models, animations and textures
    from the original game ? i have a stripped down 'pak0.pk3' which is 4.5 MB
    and i would prefer to redistribute this file instead of requiring the client to
    specify the absolute path to his or her 'etmain' - folder...

  13. #73
    Junior Member cornholio's Avatar
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    Quote Originally Posted by cornholio
    question:
    is there a problem with redistributing the models, animations and textures
    from the original game ? i have a stripped down 'pak0.pk3' which is 4.5 MB
    and i would prefer to redistribute this file instead of requiring the client to
    specify the absolute path to his or her 'etmain' - folder...
    since i'm not sure about redistributing the models and
    stuff i decided to leave it all out in the first release.




    :arrow: download it here: http://lotz.it


    please let me know if there are issues regarding the installation or anything.

    i know that the models don't look right in all animations as i still
    have to implement smooth vertex blending. it will be featured in
    the next release...

  14. #74
    Quote Originally Posted by cornholio
    please let me know if there are issues regarding the installation or anything.
    Very nice. The only issues I had installing on linux were with etMod.sh:

    - no execute perms (trivial)
    - has DOS CR/LF termination on file which makes .sh impossible to run as executable
    - the path seperator used for unix is ":" -- using semi-colons confuses /bin/sh .

    Cheers.
    Mr.Mxyzptlk

  15. #75
    Junior Member cornholio's Avatar
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    Quote Originally Posted by Mr.Mxyzptlk
    Very nice. The only issues I had installing on linux were with etMod.sh
    all fixed: linux- and mac-versions are .tar.bz2 packages now...

  16. #76

  17. #77
    Cool app

    Plans to support other .aninc files with extra .mdx files?
    Any plans to support additonal .skin files?
    What kind of filtering is used on the textures? Bicubic filter?

  18. #78
    Junior Member cornholio's Avatar
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    Quote Originally Posted by Meyerinchains
    Cool app
    thx

    Quote Originally Posted by Meyerinchains
    Plans to support other .aninc files with extra .mdx files?
    that will be easy. i'll add another dropdown-list
    containing all animations found in the PK3-Path.

    Quote Originally Posted by Meyerinchains
    Any plans to support additonal .skin files?
    that would require a convention how they should be named !?

    Quote Originally Posted by Meyerinchains
    What kind of filtering is used on the textures? Bicubic filter?
    i guess that depends on your OpenGL hardware (GL_MULTISAMPLE_ARB).

    ---

    i thought a couple of times about installing No Quarter on our fun-server
    as it really is a cool mod. the customizable characters are a great idea.
    currently we are running jaymod. just let me know if there is anything i
    can do for you guys.

    currently i am developing a new version of our community-software
    and i plan on implementing the following feature:

    after a player has connected to our server once he will be able to register
    himself with his GUID. then i will include my application as an applet on
    the community-webpages, so that the player can customize his character
    in the browser. everybody will have a customized character of his choice
    as his avatar. this could be a dynamically generated image or a small
    applet with full animation.

    by the way: since i got the code for reading .mdx and .mdm down i also
    played around with converting the whole shizzle to different formats.
    i think .md5anim and .md5mesh as used in Doom is a good choice. i got
    the skeleton working but the meshes still give me major headaches. are
    there any existing converters for .mdx and .mdm ?

  19. #79
    seriously, this is huge problem, muskoka maya3d plug-in by mr.mxyzptlk ( you should contact him - you are doing almost the same as him )
    has the problem with exporting these, but i think he got them imported
    There are no tools for MDM/MDX except for lightray 3D, but that is not really nice thing
    anyway thanks for your effort

  20. #80
    Junior Member cornholio's Avatar
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    Quote Originally Posted by Jaquboss
    seriously, this is huge problem, muskoka maya3d plug-in by mr.mxyzptlk ( you should contact him - you are doing almost the same as him )
    Mr.mxyzptlk ? reading this forum ? like to share source-code ?

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