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Thread: Campaign mode

  1. #1

    Campaign mode

    Now that we have a fair amount of maps (wait SD, didn't say enough!),
    wouldn't it be nice to play multi-map campaigns?
    Possibly even with some temporary perks?
    I know, my infatuation with ET:QW comes out again ...

    Any ideas?
    Last edited by phineasfreak; 18th Jul 2017 at 16:26.

  2. #2
    Totally mostly useless light_sh4v0r's Avatar
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    Re: Campaign mode

    What's the point?
    In ETQW that had merit because you would transfer your XP-earned bonusses across the campaign, there's no such thing in DB...
    Instead you may be looking at something like Brink, where winning or losing a map determined the next map. I'd personally rather just vote for the next map though...
    We urgently require psi-tapirs!

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  3. #3

    Re: Campaign mode

    The point is bringing somehow the map related stories together by making them actually playable.
    Dockyard is supposed to be the consequence of Dome, for example.
    Right, there is no xp-related merit-system but since we are still in beta why not thinking about something like this?
    And yes, maybe it could be more like it was in Brink - good argument!
    I would find it somehow motivating playing the storyline given to DB (objective mode), even without merits or whatever, i know it's not thought out.
    What's the point in having these mapstories or merc role stories?
    What's the point in Trinkets or Events?
    It's just a suggestion coming from an urge to merge all this and making it gameplay related somehow - cause i really like the game and i believe it still can evolve.
    How many ppl are not really happy with the loadout/crafting-system?
    But yes, i always can say "It is like it is and suggestions are futile" ...
    Last edited by phineasfreak; 18th Jul 2017 at 22:36.

  4. #4
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    Re: Campaign mode

    So it's a storyline you really want.
    That wasn't really clear from the OP, because ETQW campaigns had no story whatsoever
    We urgently require psi-tapirs!

    illuminated hairremover
    -eitsch0r

  5. #5

    Re: Campaign mode

    You are twisting my point.
    In my head it all made sense

  6. #6

    Re: Campaign mode

    let's call it logical reasoning for the transition between maps, and then realize it's not actually needed
    some people like storylines I guess, never had one in W:ET, I liked that better.
    play to win,not to progress
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  7. #7

    Re: Campaign mode

    Quote Originally Posted by light_sh4v0r View Post
    So it's a storyline you really want.
    That wasn't really clear from the OP, because ETQW campaigns had no story whatsoever
    Sorry but what? Have you ever read the "Background" information during the map loading screens of ETQW? Yeah, unlike Brink there is no narrative driven story telling but every map was a portion of a big story. In fact, as ETQW was a prequel of Quake II, all the campaigns are won by GDF in cannon.

    http://www.thesilentservice.net/ETQW...s/area_22.html

  8. #8
    Totally mostly useless light_sh4v0r's Avatar
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    Re: Campaign mode

    Sure, each map had a background story (albeit very thin), but they were combined in campaigns based on location and were otherwise completely unrelated.
    Dirty Bomb also has a background story for each map, making campaigns out of them wouldn't change a thing.
    So I stand by what I said, the campaigns in ETQW had no story whatsoever.
    We urgently require psi-tapirs!

    illuminated hairremover
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