Results 1 to 2 of 2
  1.   This is the last staff post in this thread.   #1
    Community Manager stayfreshshoe's Avatar
    Join Date
    Mar 2015
    Posts
    539

    'Fire in the Skies' Update Notes - April 4th, 2017



    This damn airship.

    You shut down the AA defenses. We got the thing out. Everything was peachy.

    But the CDA? They're not ****ing around. They threw down mobile SAM missiles quick-smart, and lit it right up.

    The airship's on a crash-course to the docks, and we're plotting a 'rescue' mission.

    If what we want is still intact, we need it more than ever.

    Keep your comms open.




    Our new map, Dockyard, will be releasing in May. To get you ready, you have one month to collect four Limited Edition Dockyard-themed Trinkets.

    Earn 'Vectors', a limited time currency, by playing in matches, and use them to unlock Limited Edition Trinkets in the Fire in the Skies Shop.

    You'll also get 50% more Vectors when you play in Ranked mode, along with 1.5x the Credit earn rate.

    When the event ends on May 2, your remaining Vectors will be converted into Credits at a rate of 1:1.

    Lifesaver - 300 Vectors



    The common lifesaver, found liberally scattered around the dockyard.


    Wrecking Ball - 1000 Vectors



    A rusty crane stands stoically in the docks, waiting for another round of wrecking.


    Blueboat - 3500 Vectors



    Leisure boating around London. Ah, those were the days.


    Airship



    Once you have the three previous Trinkets, you'll automatically unlock the Airship Trinket!

    This spiralling CDA airship is in the center of a fierce intelligence war. Sources say that an undercover Jackal operative infiltrated London's Millennium Dome and piloted it out of the arena. With the CDA shooting it out of the sky to prevent its escape, Jackal are desperate to retrieve what's aboard.

    Kills you make with the Airship Trinket equipped are highlighted in the obituaries for all players.


    The Fire in the Skies event will take place on the following dates:

    • London (GMT, UTC): 11:00, Tuesday, April 4th - 11:00, Tuesday, May 2nd
    • Los Angeles (PDT): 4:00 AM, Tuesday, April 4th - 4:00 AM, Tuesday, May 2nd
    • Sydney (AEDT): 9:00 PM, Tuesday, April 4th - 9:00 PM, Tuesday, May 2nd


    Custom Crosshairs



    You've been asking for these, so we've delivered. The Crosshair options in the game have been drastically overhauled, with several new options including:

    • Multiple static and dynamic crosshairs to choose from
    • Colour and opacity sliders for both the static and dynamic crosshairs
    • Adding a pixel-border to your static crosshair
    • The ability to use your own custom static crosshair image
    • The choice of displaying a static crosshair when sighted/scoped or not


    If you want to use your own custom static crosshair image, you'll need to place a 32x32 PNG file named CustomCrosshair.png in your \Documents\My Games\UnrealEngine3\ShooterGame\CustomCrosshair folder.

    Balance

    Thunder

    With the return of Ranked, the blinding nature of Thunder has become a bigger concern for many players. While we agree that changes need to be made, we want to avoiding going too far and ending up with the under-powered Thunder we've had in the past. With that in mind, we've decided to tone down the impact of getting caught in a Concussion Grenade, with the following changes:

    • Reduced maximum full-blind Flash time by 20% to 2.0s (from 2.5s)
    • Reduced maximum full-stun Concussion time by ~15% to 3.0s (from 3.5s)
      • Meaning players will start regaining their vision/movement earlier and be able to fight back sooner
    • Increased Cooldown by ~13% to 17s (from 15s)
      • Makes this the same as Fragger and slightly less spammy


    Stoker

    To give players more of a reason to pick Stoker over the likes of Skyhammer or Kira we've reduced the cooldown of his Molotov Grenade and increased the overall damage, while making it feel more consistent as well.

    • Reduced Molotov Grenade cooldown to 35s (from 40s)
    • Increased the damage the outer flames do by ~30% to 27 per tick (from 21)


    Other Changes

    User Interface

    • Added a video popup on game launch when there's a new Dev or Update Video
      • If you'd like to turn these off, find the 'Enable weekly dev update popups' checkbox at the bottom of the News menu, and uncheck it


    Bug Fixes

    • Fixed bug where Fletcher's Sticky Bombs would sometimes not explode if thrown rapidly
      • This is a temporary fix; the weapon switching system needs to be significantly reworked to get to the root of this and other issues
    • Fixed bug where players would sometimes not get penalised for leaving a Ranked Lobby after finding a match
    • Fixed bug where the mid-match warmup was 80 seconds in Ranked, when it should be 30 seconds
    • Fixed bug where the UI would disappear during the mid-match warmup in Ranked
    • Fixed bug where the description for Ranked Cases implied that they contain a Loadout Card only for Mercs owned by the player
    • Fixed bug where Mercs featured in case description in the Ranked Store page was not accurate to the tool tip
    • Fixed bug where Phantom's Refractive Armor could take extra damage if being hit by certain weapons
    • Fixed bug where smooth-scrolling mice would sometimes not register input


    Known Issues

    • Kills made with the Airship Trinket equipped should be highlighted in the obituaries. Until we include this functionality in a future update, teabag 'em instead
    Last edited by stayfreshshoe; 4th Apr 2017 at 12:10.

  2. #2
    Senior Member
    Join Date
    Dec 2013
    Posts
    162

    Re: 'Fire in the Skies' Update Notes - April 4th, 2017

    so thunder still dont flash his own team? g.g
    nerf teh snippers already...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •