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Thread: Spawn problem with map script

  1. #1
    Junior Member
    Join Date
    Mar 2017
    Posts
    3

    Spawn problem with map script

    Hello,

    I am working on a map called Decay. I am at the 4th beta version. You can check out this video presentation : http://plays.tv/video/58cd99450845854472/decay-b4

    I am trying to make a spawn point available for allies once they have destroyed a dynamitable objective.

    So after the objective is destroyed, The team_wolf_objective become visible and the autospawn is set there no problem, but I canít seem to be able to activate the info_player_deathmatch entities for allies to spawn there?

    I donít want this spawn to be start active because youíre not allowed to spawn there at the map start

    Anyone out there that can help me make sense out of this ?


    The map pk3 file can be downloaded here : http://www.filedropper.com/decayb4

    Much appreciated!

  2. #2
    Junior Member
    Join Date
    Mar 2017
    Posts
    3

    Re: Spawn problem with map script

    i was able to find the problem and fixed it!

    please close this thread thanks

  3. #3

    Re: Spawn problem with map script

    Hi, sorry to see this topic so late, I guess it was a setstate matter? Else, what was the culprit?

    I'll send the map download link to the guy making OB waypoints, is there any particular major change between Beta 3 and 4 that is worth knowing?

    Btw thanks Ray for the heads up o/

  4. #4
    Junior Member
    Join Date
    Mar 2017
    Posts
    3

    Re: Spawn problem with map script

    Hi Mateos, no problem! it was actually a very stupid error, my info_player_deathmatch scriptname where not name the same as in the script.. sigh.

    of course i checked previously and didn't see that oh well. The map is now Beta 5 since i changed the script. download link is here http://www.filedropper.com/decayb5

    there is quite a lot of changes between the beta 3 and the 4. a lot of new rooms and obj placed differently. i have someone working on the waypoints already for the newest version.

    thank you for your help

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