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  1. #1

    Ranked - spawn point + collision suggestion

    SD; since team collision is active in Ranked mode, and because players spawn in waves (everyone at once) perhaps you could consider spreading the mercs spawn points.
    it could help mitigate the bumping into team mates or having to slow down when you spawn behind (having a faster merc).
    ...spawning the faster mercs in the front spots could also help.

  2. #2

    Re: Ranked - spawn point + collision suggestion

    I was thinking that maybe during spawn protection you could run through teammates

  3. #3

    Re: Ranked - spawn point + collision suggestion

    team collision requires "push" to be enabled
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  4. #4

    Re: Ranked - spawn point + collision suggestion

    Quote Originally Posted by Nail View Post
    team collision requires "push" to be enabled
    Would help me resist the usual strong urge to swing the kinfe

  5. #5

    Re: Ranked - spawn point + collision suggestion

    it only makes sense, we had it in W:ET because it was absolutely required
    not sure why it doesn't already exist, quite surprised actually
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  6. #6
    Flik mY DirtY biK ! BomBaKlaK's Avatar
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    Re: Ranked - spawn point + collision suggestion

    Need push ET style ! Nade push is a must !

  7. #7

    Re: Ranked - spawn point + collision suggestion

    Quote Originally Posted by BomBaKlaK View Post
    Need push ET style ! Nade push is a must !
    +1
    Also for airstrikemarkers
    DB: hopfully we get ded servers ==> db.auz.at

  8. #8

    Re: Ranked - spawn point + collision suggestion

    PUSH!!!!
    et!!!

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