we need a better team communication interface


(teegy) #1

Lets face it, the interface for issuing team commands is total garbage. communication is such an important part of team based multiplayer games and the way dirty bomb does it now is ridiculous. no one and I really do mean no one wants to go thru 3 keystrokes to call for medic.

Give us a drop down well like Overwatch and EDF have just make it easy and quick.


(Mustang) #2

Hahaha, yea, that’s a much better interface…


(Nail) #3

yep, the vsays we’ve been using for 15 years are OK with me


(ASD) #4

I like the ET style…
but i also liked the ETQW “context” menu


(alphabeta) #5

I liked that in ETQW you could assign your VSAYs to a single keystroke. That would much more useful than the current 2-2-1 “Medic!” system.


(Nail) #6

could do that in W:ET as well


(Indefinite) #7

Some parts of the Vsays still aren’t quite right, but I do favor the classic over any context wheel nonsense, which SD gave a shot in ETQW and Brink iirc.


(Dermott) #8

It’s too detailed, many commands are about almost the same thing, some of them are rarely or not used at all. When you select “objectives” (v6 i think) you get few useless commands because of current map or/and stage eg. there is no EV in Terminal or bomb has already blown and front went forward. Commands related to objectives should be contextual and depend on current conditions.

One command for primary and the second is for secondary. Chapel, EV has been repaired and bomb is planted on ramp. How it could work?

Attacking team:
Primary - Escort the EV
Secondary - Defuse the bomb

Defending team:
Primary - Destroy the EV
Secondary - Guard the bomb

Also, being able to show to your team that your ability is currently on the cooldown. Oh damn, that would help so much.