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Thread: [MAP] - River Port B1 - Released

  1. #1
    Tapir Daddy -SSF-Sage's Avatar
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    [MAP] - River Port B1 - Released

    Hey!

    A new map by SM-Mapping - Sage and Pegazus!

    After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!

    Story:

    Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.

    Objective for attacking team:

    Allies:
    1] Escort the M8 Greyhound to the road facing their Headquarter
    2] Destroy their Anti-Tank Gun
    3] Destroy their Tank Barrier
    4] Breach the Headquarter Entrace with the M8 Greyhound
    5] Send a false command for the Axis U-boat to come to port
    6] Steal the V2 Launch Code and secure it into the U-boat Controls
    7] Construct a V2 launch hack at the U-boat Controls
    8] Launch the V2 missile from the U-boat Controls

    Screenshots:


    rps1.jpgrps2.jpgrps3.jpgrps4.jpgrps5.jpg

    Full readme:


    Code:
    //===================================================================================================>>>
    // Mapname : River Port B1
    // BSPname : river_port
    // Released: November 2016
    // Version : Beta1  /// 7th Version
    //
    // Map made by: -SSF-Sage and Pegazus from SM-Mapping
    //
    // Contact Sage	  	: ssf.sage at gmail dot com 	 //-SSF-Sage @ splashdamage.com/forums (prefered)
    // Contact Pegazus	: Fruity12 at hot dot ee 	// Pegazus   @ splashdamage.com/forums (prefered)
    // SM-Mapping site:  http://www.hot.ee/smmapping/
    //===================================================================================================>>>
    
    
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    
    =======================================================
    
    Story:
    
    
    Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
    
    =======================================================
    
    Objectives:
    
    
    	Allies:
    		1] Escort the M8 Greyhound to the road facing their Headquarter
    		2] Destroy their Anti-Tank Gun
    		3] Destroy their Tank Barrier
    		4] Breach the Headquarter Entrace with the M8 Greyhound
    		5] Send a false command for the Axis U-boat to come to port
    		6] Steal the V2 Launch Code and secure it into the U-boat Controls
    		7] Construct a V2 launch hack at the U-boat Controls
    		8] Launch the V2 missile from the U-boat Controls
    
    
    	Axis:
    		1] Stop them from escorting their Tank
    		2] Defend the Anti-Tank Gun
    		3] Build a Tank Barrier to prevent them getting over the Bridge
    		4] Protect the Headquarter
    		5] Don't let them use the Radio
    		6] Protect the V2 plans
    		7] Deconstruct any hacks at the U-boat
    		8] Don't let them use the U-boat
    
    
    =======================================================
    
    Disclaimer:
    	
    	We can not be held responsible for anything.
    
    =======================================================
    
    Credits:
    
    
    One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
    
    Avoc
    	For a flower texture
    
    Rayban
    	For an alpha tree texture
    
    
    =======================================================
    
    Map testing:
    
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!
    
    
    Members and players from:
    
    
     {WeB} Clan
     http://webclan.freeforums.org/
    
     UJE Clan
     http://www.ujeclan.com/
    
     Bunker Community
     http://bunker.aaxxss.com/
    
     Ets| Community
    
    
    
    Special thanks to:
    
    
     GANG$TA     from     {WeB}  Clan
    
     Dogster     from     {WeB}  Clan
    
     Niek        from     [UJE]  Clan
    
     o-0._.0-o   from     |>B<|  Community
    
     Kate        from     Ets|   Community
    
    
    
    =======================================================
    Installation:
    
    	Put the pk3 file into your Etmain folder.
    
    
    Uninstallation:
    
    	Delete the pk3 file from your Etmain folder.
    =====================================================
    
    
    Changelog:
    
    Second test:
    
    -New route to trainstation balcony
    -Constructible mg at trainstation balcony
    -Made AT-gun entrance easier
    -Added a rock to jump to AT gun
    -More cover at Middle area
    -Moved CP closer to axis for fairer fight
    -CP does not give spawn, but turns axis spawntime 15->20
    -Added ladder up from river near Hq
    -Radio timer 5X5 sec segments
    -U-boat radio 10 seconds
    -U-boat second access
    -Redone U-boat from brushes instead of model
    
    Third test:
    
    -Radio timer 3x10 sec segments
    -At gun spawn capture point few meters further
    -Uboat radio 10->15 seconds
    -Removed "jump rock" from At gun
    -Removed balcony MG
    -Removed Command post
    -Raised the ATgun concrete slightly
    -A roof allies used to camp ATgun made slippery
    
    Fourth test:
    
    -Tank damage 400->600 HP
    -Tank speed 100->80 Units/s
    -Move U-boat half meter closer to Axis
    -U-boat timer 15->20 seconds
    -New sound for U-boat timer
    
    Fifth test:
    
    -Improved FPS noticeably
    -Radio 2x15 seconds time
    -U-boat V2 launch construct/deconstruct
    -Moved fence near AT Gun for more space
    -Adjusted things for more cover at AT Gun
    -Tank capture spawn point few meters earlier
    -Sub doors bigger (by 4 units)
    -Added clips for easier travelling
    -Balcony MG Nest kit appears after 7 mins
    
    Sixth test:
    
    -Added Back door to last axis spawn for easier defence
    -Added 4x Health&Ammo Cabinets
    -Easier to approach AT Gun
    -Improved details
    -MG Nest kit appearance 7mins->5mins
    -Radio counter 2x20seconds
    -Voice-over
    
    Beta 1:
    
    -Changes to Port part to make defending Sub easier
    -Improved FPS at Port area
    -Tank Health 600->750
    -Added location data
    -Allies win if timelimit ends after V2 launch
    -Added diversity to Omnibot files

    Download from Enemy-Territory-Stuff

    Download from Upload.ee
    Last edited by -SSF-Sage; 25th Nov 2016 at 15:44.
    The m4st3r of making c0nfus1ng p0sts!

    0110111001101111011011010111001101100111

  2. #2

    Re: [MAP] - River Port B1 - Released

    You absolutely underestimate the joy and motivation it gives me to see both you and Pegazus, but also Magic still active and working on maps for W:ET.
    It is a nice hobby for me as well and it's always nice to see others sharing it.

    The screenshots look great and at least from the visual style they remind me of the greek map you had planned and which was already looking impressive back then.

    Fantastic work and this is just by judging from this post. I will not be able to test it today, but hopefully I will find the time in the coming days.
    I'm curious to see how the V2 missile objective launching from a submarine is implemented. It definitely sounds interesting.


    Well, hopefully I will be able to give more constructive feedback once I've tested the map.
    Cheers

  3. #3

    Re: [MAP] - River Port B1 - Released

    Oh nice, I believe I had the chance to try it out several times on Ets| server I'll have to see bots again

  4. #4

    Re: [MAP] - River Port B1 - Released

    Quote Originally Posted by KeMoN View Post
    The screenshots look great and at least from the visual style they remind me of the greek map you had planned and which was already looking impressive back then.
    We have a tendency to release maps after 6 or 7 years have passed since the last release of a S&M map, so expect that Greek map to be released in the year 2022... hihi. Thanks for the great words! Nice to see you still around here also.

    Hopefully you guys will enjoy this map and thanks for the support!
    Project: Wolf Records
    S&M Mapping - S&M Mapping

    Wolf: MP - Blog Of The Next Wolfenstein: Multiplayer

  5. #5
    Member SiNRay's Avatar
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    Re: [MAP] - River Port B1 - Released

    Finally this awesome map is released. Good work chaps!

  6. #6
    Tapir Daddy -SSF-Sage's Avatar
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    Re: [MAP] - River Port B1 - Released

    Thanks guys for the nice words! It warms our hearts.

    Quote Originally Posted by KeMoN View Post
    You absolutely underestimate the joy and motivation it gives me to see both you and Pegazus, but also Magic still active and working on maps for W:ET.
    It is a nice hobby for me as well and it's always nice to see others sharing it.

    The screenshots look great and at least from the visual style they remind me of the greek map you had planned and which was already looking impressive back then.

    Fantastic work and this is just by judging from this post. I will not be able to test it today, but hopefully I will find the time in the coming days.
    I'm curious to see how the V2 missile objective launching from a submarine is implemented. It definitely sounds interesting.


    Well, hopefully I will be able to give more constructive feedback once I've tested the map.
    Cheers
    You would be surprised about the activity that goes below surface.

    Glad you remember the Kerkyra. We are planning to release it soon too. They look alike because they share many assets. The missile you need to see yourself.
    The m4st3r of making c0nfus1ng p0sts!

    0110111001101111011011010111001101100111

  7. #7

    Re: [MAP] - River Port B1 - Released

    Hahaha, that objective is wonderful
    Slow and badass entry of the sub and ridiculous missile launch animation. Fantastic work.
    The submarine is very well made and especially the foam when it is moving and also when it is idling is a nice touch!!

    But also the tank/armoured vehicle is very well made. Flawless spline movement, turning tires in curves and that little bump when it gets over the train tracks! Now I have to step up my game so I can keep claiming to be 'The Devil of Details'


    The sub probably has a lot of camping potential, but after all it is the main objective and neither side would carelessly give up a V2.

    Great map, lads!
    Cheers

  8. #8

    Re: [MAP] - River Port B1 - Released

    Very good looking product Sage and Pegasus. Congrats. I love to see folks passionate for making maps. Very well designed map

  9. #9
    Tapir Daddy -SSF-Sage's Avatar
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    Re: [MAP] - River Port B1 - Released

    Thank you very much guys for the nice words!
    The m4st3r of making c0nfus1ng p0sts!

    0110111001101111011011010111001101100111

  10. #10

    Re: [MAP] - River Port B1 - Released

    I like this map a lot. I played about hour or two in it looking for some tricks. Here's what I got during that time: https://www.twitch.tv/videos/125633849 Some of those spots should maybe be clipped for better fragging experience, thought you should know about them.
    UseMe&pupup0x

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