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Thread: [MAP] Thud in the Sand B2

  1. #1
    Senior Member WuTangH's Avatar
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    [MAP] Thud in the Sand B2

    Hey guys,

    Since I was still asked about future of this project, I decided to make B2 version playable and release it.
    The most important bugs from B1 version should be fixed, and many things added - as written in Changelog.



    CHANGELOG:
    - Another bunker enterance.
    - Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
    - A little performance fix, but it's still quite bad.
    - Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
    - Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
    - Another floors on buldings, roofs, plus many more brushwork.
    - Changed spawntimes to balance map a little.
    - Stones at waterfall are not models anymore, but brushes.
    - Tunnel terrain is not so flat anymore.
    - 2nd allied spawn is devided on two positions (under one spawnpoint)
    - Added objective cameras in limbo menu.
    - Added pipeline holders so they look more real.
    - All cables are non-solid now and will not block jumping players in tunnels anymore.
    - Configstrings - all soundscripts are called just s[number], that's all I could do about it.
    - Brushes, entities, textures, and scripts cleanup.
    - Truck barrier has new design.
    - Added missing sound when The Key is dropped, or delivered to the Safe.
    - 1024x1024 command map
    Screenshots of changes:


    Download from Dark Alchemy: http://www.dark-alchemy.com/maps/dl....le=tits_b2.pk3
    Download from Enemy-Territory-Stuff: http://enemyterritory-stuff.net/file...d-in-the-sand/
    Download from Wonfenstein4ever: http://wolfenstein4ever.de/index.php...wnload/15/2425
    Download from TheWolfTeam: http://www.thewolfteam.org/cmdownloa...in-the-sand-2/
    Download from Wolffiles: http://wolffiles.de/index.php?filebase&fid=4932

    Download waypoints: https://www.dropbox.com/s/s0ib7at3rv...oints.zip?dl=0

    If there won't be any great issues that will make server crashes, I will release map source to public.
    Last edited by WuTangH; 27th Nov 2016 at 00:36.

  2. #2

    Re: [MAP] Thud in the Sand B2

    Looking good. Will test ASAP

  3. #3

    Re: [MAP] Thud in the Sand B2

    testing today we tried to use the previous botfiles ( renamed them tits_b2_goals.gm etc )

    they move but at some points they are blocked )
    did someone is reworking them for this new version ?

    other Mirror download :
    http://enemyterritory-stuff.net/file...d-in-the-sand/

    thanks guys

  4. #4
    Senior Member WuTangH's Avatar
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    Re: [MAP] Thud in the Sand B2

    Bots for B1 version were not even final, so I doubt they would work on B2, which has many changes

    But you can track this topic on omnibot forums with me if you want
    http://omni-bot.invisionzone.com/ind...oints-request/

    and thanks for mirror, I will collect them in 1st post
    Last edited by WuTangH; 19th Nov 2016 at 13:48.

  5. #5

    Re: [MAP] Thud in the Sand B2

    Quote Originally Posted by WuTangH View Post
    Bots for B1 version were not even final, so I doubt they would work on B2, which has many changes

    But you can track this topic on omnibot forums with me if you want
    http://omni-bot.invisionzone.com/ind...oints-request/

    and thanks for mirror, I will collect them in 1st post

    it is just for very few points they are not working fine..

  6. #6

    Re: [MAP] Thud in the Sand B2

    Nice to see an even further improved version of your map. Great job!

  7. #7

    Re: [MAP] Thud in the Sand B2

    looks great!
    I'm an engineer, lets just asume I'm right...


  8. #8
    Senior Member WuTangH's Avatar
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    Re: [MAP] Thud in the Sand B2

    Waypoints are ready to use, thanks to DSK-Classic and mr. d00d

    https://www.dropbox.com/s/s0ib7at3rv...oints.zip?dl=0

  9. #9

    Re: [MAP] Thud in the Sand B2

    Quote Originally Posted by WuTangH View Post
    Waypoints are ready to use, thanks to DSK-Classic and mr. d00d

    https://www.dropbox.com/s/s0ib7at3rv...oints.zip?dl=0
    thanks guys

  10. #10
    Member SiNRay's Avatar
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    Re: [MAP] Thud in the Sand B2

    Thanks Wuutsie Well done

  11. #11
    Tapir Daddy -SSF-Sage's Avatar
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    Re: [MAP] Thud in the Sand B2

    Thanks Wutangh! It is a good looking and fun playing map! Seemed well balanced and logical. I hope the bot files are updated soon, so we can see it in full potential.
    The m4st3r of making c0nfus1ng p0sts!

    0110111001101111011011010111001101100111

  12. #12
    Senior Member WuTangH's Avatar
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    Re: [MAP] Thud in the Sand B2

    Quote Originally Posted by -SSF-Sage View Post
    I hope the bot files are updated soon, so we can see it in full potential.
    Did you have problems with current botfiles?(those released 2 days ago) ..They should be final version

  13. #13
    Tapir Daddy -SSF-Sage's Avatar
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    Re: [MAP] Thud in the Sand B2

    Quote Originally Posted by WuTangH View Post
    Did you have problems with current botfiles?(those released 2 days ago) ..They should be final version
    Oh noes. Nvm it was old version. Sometimes I should read before posting. Great to have new ones!
    The m4st3r of making c0nfus1ng p0sts!

    0110111001101111011011010111001101100111

  14. #14

    Re: [MAP] Thud in the Sand B2

    we tested with the latest waypoints and still the axis bots problems : they dont come at all to defend the truck
    they ignore the new way

    i posted the pic
    http://enemyterritory-stuff.net/file...and-waypoints/

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