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Thread: [MAP] (Bramburg)- Dam Revenge V2 - Released

  1. #1

    [MAP] (Bramburg)- Dam Revenge V2 - Released

    This is a conversion of Bramburg Dam (mp_dam) designed and released by Splashdamage for Return to Castle Wolfenstein. It is based on the corresponding map 'dam' which was part of RTCW 1.0 single player campaign. All credits go to the developers at Splashdamage who designed this great map for RTCW, so in no way you are allowed to make money with it.

    This is a map conversion.

    Dam Revenge V2

    //scenario information
    Allied - "Prevent the Axis forces to destroy the Dam and Steal The Important Documents."
    Axis - "Steal The Tank to Gain access to the Allied Dam and Steal The Important Documents."
    Neutral - "Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"

    // Axis Objective Descriptions
    1 "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
    2 "Primary Objective:**Blow Dam door."
    3 "Primary Objective:**Blow Big door."
    4 "Primary Objective:**Steal The Documents."
    5 "Primary Objective:**Repair the Generator"
    6 "Primary Objective:**Escape with the Documents."
    7 "Primary Objective:**Blow Pressure Pipes."
    8 "Secondary Objective:**Build Command post."

    // Allied Objective Descriptions
    1 "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
    2 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
    3 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
    4 "Primary Objective:**Prevent the Axis Stealing The Documents."
    5 "Primary Objective:**Destroy the Generator"
    6 "Primary Objective:**Prevent the Axis Escaping with the Documents."
    7 "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
    8 "Secondary Objective:**Build Command post."

    -------------------------------------------

    Version 2
    ALL FIXED

    warning: music file sound/world/rain_hard.wav is not 22k stereo.
    removed use less textures and sounds and md3's.
    optimized VIS and made the map less dark.
    Opened more windows on Allied spawn.
    also made main allied door a double door.
    added allied only door to 1st truck barrier to allow access to 2nd truck barrier.
    fixed leaks and texture missing / (mirror refection) bugs.
    steam lining game script and shaders .
    cm_pipes icon fixed
    bots have problem with the elevator switch (causing errors) , fixed elevator - the rest is down to Ominibot !.
    you can go up over the hill onto the roof of the dam building and camp over the allies spawn , fixed via adding a allied roof exit .

    added few other ways in to the generator room - changed to a German truck were you pick up the documents
    added new door / exit near allied spawn + roof exit
    changed door shaders to correspond for / to right off access
    fixed the .sounds file
    removed useless doors in generator room added in more Heath and Ammo Boxes.
    Auto changed Spawn to CP area (Axis) when tank as blown the 2nd big door (Tank as ended its spline)
    Tested on ETPro / Silent / NQ

    Thanks For HarryHomers for Testing
    Thanks For Raybanb for the flame shader and candles
    Thanks For Praetoria usage - praetoria/foliage/foliage_treeline_03_cntr
    Thanks B.B.C for Dr Who and all related images. All Rights Reserved - The British Broadcasting Corporation.
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    This is version of this Map is for Dave a.k.a Harry Blaster - Gone but not Forgotten - Joined The Clan 05-06-2006 Went Missing 27-03-2009
    R.I.P - Harry Blaster (Dave)

    Cheers,
    Tardis (Harry Tardis) a.k.a. Daniel Jones

    -------------------------------------------
    ScreenShots

    shot0002.jpgshot0005.jpgshot0006.jpgshot0007.jpgshot0009.jpgshot0010.jpgshot0011.jpgshot0013.jpgshot0015.jpgshot0017.jpgshot0018.jpgshot0019.jpgshot0020.jpgshot0021.jpgshot0022.jpgshot0023.jpgshot0024.jpgshot0025.jpg

    -------------------------------------------
    Download
    www.dbjonescomputers.co.uk/et/dam_revengev2.pk3
    Last edited by Tardis; 27th Oct 2016 at 03:46.

  2. #2

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    Wonderful map. Awesome this map conversion. And I like the shrine to remember a clan member that passed away. Very nice work here, not only from SD but also from you Tardis.

    Knowing that SD developed the first map my first impression was that now more than a decade later we are more focused on the details as SD developers were in the first days some details are missing here and some blending would not hurt either. But that's how SD handled it back then...

    Great work

  3. #3

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released


  4. #4

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    clean up your etserver mcbeth, the texture you post wich is missing is not missing in a clean install of et.

    But there are 2 other things missing.




    btw: nice work, thx for the map.
    11 kills 88deaths = 0 skill

    ETc|Clan

  5. #5

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    Quote Originally Posted by jay1110 View Post
    clean up your etserver mcbeth, the texture you post wich is missing is not missing in a clean install of et.

    But there are 2 other things missing.




    btw: nice work, thx for the map.
    our et /silent /server install is perfect so for sure it is not the server side lol

  6. #6

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    use a clean install and test again. then you see the bug you posted doesnt exist.
    11 kills 88deaths = 0 skill

    ETc|Clan

  7. #7

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    Quote Originally Posted by jay1110 View Post
    use a clean install and test again. then you see the bug you posted doesnt exist.
    i have a friend mine how had the same textures missing and he is ET mapper , i added a second pic

  8. #8

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    so you didnt try it with a clean install of et? A clean et means there should be only pak0.pk3, mp_bin.pk3 and the map in etmain. then start your et. go to host game. choose the map and watch your missing texture. Then you will see the texture is for **** sake not missing lol.
    the second screenshot i see too
    11 kills 88deaths = 0 skill

    ETc|Clan

  9. #9

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    models/mapobjects/blitz_sd/blittzbody_dammaged is that a core ET file ? so no idea why it is asking for that

    As for the FG42 HarryHomers have used this fix for years for that

    Download

    www.dbjonescomputers.co.uk/et/zz_fg42_fix2.pk3

    Running Fine on 5.77.47.213:28360 - NoQuarter

    https://www.harryhomers.org/et/forum/index.php
    Last edited by Tardis; 27th Oct 2016 at 14:32.

  10. #10

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    Quote Originally Posted by jay1110 View Post
    so you didnt try it with a clean install of et? A clean et means there should be only pak0.pk3, mp_bin.pk3 and the map in etmain. then start your et. go to host game. choose the map and watch your missing texture. Then you will see the texture is for **** sake not missing lol.
    the second screenshot i see too
    Jay i have a special ET folder to can test the maps and it is a clean one , i only have the map i wanna test and the game pk3
    will ask others to test
    thanks

  11. #11

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    Quote Originally Posted by Tardis View Post
    models/mapobjects/blitz_sd/blittzbody_dammaged is that a core ET file ? so no idea why it is asking for that

    As for the FG42 HarryHomers have used this fix for years for that

    Download

    www.dbjonescomputers.co.uk/et/zz_fg42_fix2.pk3

    Running Fine on 5.77.47.213:28360 - NoQuarter

    https://www.harryhomers.org/et/forum/index.php
    yes i use this one

  12. #12

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    The screenshots look great.
    I will give it a test in the next few days and come back here for feedback

    The dedication of the map is a very nice gesture of you.

    I will post something more constructive once I've tested the map.
    Cheers

  13. #13

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    we tested the map on server with arround 30 players, the objective is great.
    The Axis spawn on cp is hard to get outside. A bit small for that amount of players and if there is arty on door outside, flamer and sniper.
    If the tank arrived and blowed up the door, it would be nice if there is a next spawn. Because the truck has a far way from cp to the truck.
    I added more time and we got the obj done. Works all well.
    FPS are fine in any place.
    11 kills 88deaths = 0 skill

    ETc|Clan

  14. #14

    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    Great work as always!

    I believe SD just worked on ET, not RtCW ^^' Map design might be from id Software then

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