Not sure how active this forum is, but hey.
Before starting DBomb around the end of the closed beta all the positive things I heard were essentially a high TTK, high skill ceiling, fluid fast-paced gameplay. The movement mechanics are still some of the best around for me, but why is it that the balancing over the past several months seems to be fighting against all of those positives?
Weapon damage has been massively increased on more than half the weapons in the game (off the top of my head, Dreiss, bursts, some SMG, now all pistols, possibly some of the snipers although I canāt recall,) DPS has been increased along with a lot of those changes (thus reducing the TTK), and guns have been make more clunky and awkward to use to compensate for damage (in the form of higher bloom, recoil, lower rates of fire, longer reloads, etc,) not to mention silly shotgun range increases. All of this combined has also lowered the skill ceiling to some extent since there are a plethora of weapons for which it is now a viable strategy to NOT aim for heads, but to aim center mass. Shotguns, dreiss, all sniper rifles (PDP, grandeur, moa, felix), burst rifles to some extentā¦ all of these have such high dps, and all but the burst rifles and bolt-action snipers have such poor consistency in their aim that they can kill most mercs in less than a second with no headshots, but have difficulty maintaining a high headshot rate without missing shots entirely. Burst rifles and bolt-actions are accurate enough to get headshots consistently but the body dps is so high that it wonāt matter in a lot of combat scenarios.
Iām not trying to cause an argument with people about whatās viable and what isnāt, and Iām not looking for strategy ideas or whatever else. I donāt have a problem with my own performance; my problem is that the game is feeling less fun over time. Is there any hope for the core mechanics of the game to stay skill-oriented and fun, or is balance going to continue the way it has? I canāt be the only person thinking this way with the exodus of the competitive sceneā¦ it was a lot more fun playing with those guys back in the day.