My ideas about what should change in the game...


(Sapakosa) #1

First of all - I’m new on this forum, I play games for 17 years (I’m 19 atm :D) and first SD shooter I’ve been playing was ET. English is not my primary language (I came from Poland), so my message might be messy - I’m sorry for that.

  1. Fast merc’s are just too much durable - a team full of Aura’s and Proxies is just too strong. I think they should be more fragile and got 5-10 hitpoints less.
  2. Aura’s station should have 1-3 sec cooldown before it will heal, or just a heal freeze for 1-3 sec triggered with any bullet that hit a merc. Insta-pop up from the cornes is one of the most abused tactics. Aura can kill you easily - just without any effort - using this tactic.
  3. Phantom is useless atm and people using this character in normal matches with skilled people are struggling at the bottom of the scoreboard. Give him some boost, so he might be finally useful. Marking enemies seen with his eyes just like Redeye does? Give him sense to see enemies through walls within 20 meters (just only for him)? Make him able to run faster without a cloak? Double long-jump in a row? Auto cloak after killing someone with katana? JUST ANYTHING can make him more usefull, so, please, consider my ideas and tell me which one sounds the most reliable for him.
  4. I know this is an objective-based teamplay game, but objective rewards are just too small for motivation. It’s just more reliable to camp with Aura in one place and heal falling teammates (those new players trying to play TDM on Chapel if you know what I mean) than doing an objective. I think objectives and killing stuff and badges should give some more expirience. Let’s be honest, you don’t want to win when you know you just can get top amount of exp and have a top place in scoreboard without doing anything.
  5. Delete nades instagib…
  6. Make last-hit headshot instagib for some badly armored mercs, I think this feature might fix Proxy and Aura :DDDD
  7. I’D LOVE TO SEE ENEMY TERRITORY MAPS REMAKED TO MATCH FUTURE-LONDON’S REALITY :smiley: The most loved ones to see are Fuel Dump, Gold Rush (REMINDER: THERE IS ONLY ONE EV MAP ATM, SO?) Rail Gun and Siva Oasis.
  8. Burst weapons are VERY unbalanced. While Stark AR is very accurate and kills in just 2-3 bursts, the BR-16 only jiggles. I don’t know why, but I’m not the only one who thinks the same (Stark AR have got a scope - it might be used for sharpshoting - reduce body damage to 15)?.
  9. Dreiss should get slighty better firerate.
  10. Please, add one monthly 5-7k and one weekly 2-5k contract missions. When you are low on time you have to play for over 2 weeks to finally unlock any merc ;-;

Ok, I think this is over for now. Let me know what do you think about my ideas. I’d love to hear a feedback from devs and players. Cheers!


(light_sh4v0r) #2

Gold Rush is already there :wink:
Granted the current version of Bridge doesn’t look as much like it as it used to, but that was clearly inspired by Gold Rush.


(Sapakosa) #3

Oh, Totally forgotten about this one because everyone plays the Chapel :smiley: I’m sorry for that! And Yes! You are right, this map looks like Gold Rush, but this one misses one side alley and round under the bridge :smiley: Anyway - the one I miss the most is Fuel Dump… Good memories, sniper fights river vs sniper tower, anyway - the mountain was the best spot :smiley:
I’ve got 3 new ideas…
11. Autoteam balance should be automatic.
12. Turrets should be able to get damaged, just like in ET + I wish to get some spots for deploable mg turrets, Bushwusher turrets are ok but nothing can replace a human :slight_smile:
13. Add contracts for getting exp on one certain map?

Thank you for reply!


(light_sh4v0r) #4

Round under the bridge used to be there, but it made the EV escort way too long.
It also had a second barricade where the barbed wire is in Gold Rush.


#5

Hello.

I’ll give you my opinion on this.

  1. If anything, light mercs aren’t fast enough.
    The moment you face an enemy who can use a mouse you’ll be shred in pieces.
    Decent players will kill you pretty fast.
    Generally speaking it’s HP > Speed but there are exceptions.

  2. Well, there are discussions about Aura’s health station here and there.
    Personally I don’t have too many troubles with it but I understand why people want it changed.

  3. Yeah, Phantom as well as Thunder have been reworked recently.
    While Thunder is in a very good spot (maybe even too good?) Phantom may need some more love.

  4. It’s pretty simple. If you don’t complete the objectives, you lose.
    In public games you have to be the person leading the team.
    You are the one who pushes and does the work.
    You shouldn’t expect anyone else doing that.

  5. Instagibbing was removed from a lot of abilities and mechanics some time ago.
    If you were instagibbed by an explosion, you were probably on low HP.

  6. Nah. That would probably break balance.
    In my opinion headshots are fairly rewarding already.

  7. Moaar maps!

  8. While yeah, they could receive a small nerf, people need to realize that weapons that are harder to use should be more rewarding.
    That may or may not be the case for Grandeur and Dreiss but that’s a different topic.
    Furthermore the more experienced players noticed that the burst rifles are powerful weapons.
    They started using them and thus you end up having amazing damage output because good player + good weapon = scary

  9. Yeah, I think Dreiss isn’t as rewarding as it should be either.

  10. Dunno. The devs already gave us a great credit earn rate.
    Just make sure to catch all the bonus (2.000 credits in total) resetting at 11 am CEST.
    Furthermore you should complete as many missions as possible.
    You’ll see the credits stacking pretty quickly.

  11. Shuffling as well as quick join will be removed with the introduction of casual matchmaking.

  12. I think they are pretty fine as they are at the moment.
    They can be very effective when used in the right moment but you can get shot off pretty easily, too.

  13. What would be the reward?

  14. Have a nice day. :slight_smile:


(Sapakosa) #6
  1. More work for defensive enegineers :smiley:
  2. Credits, just like in any other missions :stuck_out_tongue:
  3. Thank you and I wish it for you too! (correct?)

#7

You’d rather say: “Thank you, I wish you the same.”


(Sapakosa) #8

Yes, I wish you the same ;D


(Sapakosa) #9

Oh, I have investigated an idea for boosting Phantom. Let me know what do you think guys, please.
Phantage (Mirage) - make Phantom able to chose one enemy (in range of min 5m/max 7m) who can see Phantom for 3-5 secs, but he will be 100% invisible (but still able to get damage) for every other merc on the map, effect of this skill will be canceled when Phantom attack wrong target and the target will receive only 50% of his damage for 3 seconds.
For me - this skill can make Phantom finally usefull.


(KeMoN) #10

Regarding Phantom I think they should try something crazy.
Maybe give him a hook. He then can hide invisibly with his armor active and when there is a group of unsuspecting enemies he can hook one of them, pull himself in and slash around a bit. The hook would deal damage already and with hiding a bit further away the enemy won’t get warned by the sizzling of your armor.
Another option would be a ghose ability. He could use a target mechanic like Kira or Arty and track a path and on that path his ghost will run shooting blanks at enemies. The ghost will look exactly like the real thing. That way you can distract enemies either directly from yourself or you can make them think your team is coming a certain path.

I realize these ideas are going somewhat in the direction of Overwatch by Blizzard, but I think Dirtybomb is a direct competitor to them and with such a mechanic it could attract more of those players.

On a different note: PLEASE REMOVE EMP EFFECT FROM PHANTOM!
I never play Phantom because I don’t like him. Normally it isn’t really hard to spot a Phantom when he is running around when cloaked and since you gave him the EMP it is blatantly obvious he is in your vicinity because all the deployables are suddenly acting up.


(Sapakosa) #11

Hmm, nice sugestions. I like them. Thank you for your reply. I hope the devs will see this thread someday :slight_smile:


(KeMoN) #12

You can safely assume that the devs see the threads that are being posted here. The controversial ones usually even get a clarification statement by shoe., but the regular bug-report or feature request will go uncommented. This is nothing bad, because once the devs make it a habit to answer threads they have to always do it and will get flamed if they forget one. The only real option they have is to only comment on things that are of urgent importance.

Still you can safely assume that once they read something important here they will keep it in mind, make a ticket or forward it to the responsible person.

Simply keep posting your thoughts, feedbacks, reports, etc and help them improve and shape the game.


(Sapakosa) #13

Hmmm, from the other side I want to ask… Isn’t the Phoenix too good? He is damn fast, he’s got 100 hp but this is very enough for carrying the whole game with a lots of frags, even better than most of the slayers does. Shouldn’t he be nerfed? The self revive it’s ok, heal skill cooldown time too, but I think his heal ability should have a delay on himself (just like he is going to heal teammates just in time, and himself after 2 seconds) and he should be a bit slower (I know he is a medic and he has to be fast enough, but he is faster than Sawbonez and got only 10 hp less!). What do you think? How to deal with him atm? Good aim is not enough, he can heal himself just to avoid his death and kill you easily.


(Szakalot) #14

phoenix is the least used medic in high level play


(Sapakosa) #15

Very long road before I reach this level…


(Sapakosa) #16

Today’s balance update just make me feel fantastic! Those XP changes are so fair! This is the justice! What do you think about those changes guys?