We’ve had some big updates over the last few months, but our dedicated Proxy has her eye on a few changes that’s she’s just been killing to make. Take a peek at the changes to come with our latest Fine Tuning update!
XP Balance Pass
To help balance out XP earning rates between Mercs, a number of tweaks have been made to Ability XP values. Some Cooldown timers and Reclaim percentages have been adjusted to compensate.
Aimee
[ul][li]Increased ‘Spotted Assist’ to 100XP (from 70)
[/li][li]Increased enemy ‘Spotted’ to 40XP (from 20)
[/li][li]Reclaiming a SNITCH Device now returns 65% of the cooldown (from 80%)
[/li][/ul]
Arty
[ul][li]Reduced ‘Ammo Pack’ throw to 5XP (from 10)
[/li][li]Reduced calling in ‘Artillery’ to 10XP (from 15)
[/li][li]Increased Artillery ‘Splash Damage’ to 20XP (from 10)
[/li][/ul]
Aura
[ul][li]Reduced ‘Healing Station’ deploy to 10XP (from 30)
[/li][li]Reduced Healing Station ‘Reclaim’ to 5XP (from 10)
[/li][/ul]
Bushwhacker
[ul][li]Increased ‘Turret’ deploy to 50XP (from 30)
[/li][li]Reduced Turret ‘Reclaim’ to 5XP (from 10)
[/li][li]Increased Turret ‘Lock-On’ to 20XP (from 5)
[/li][li]Reclaiming a Turret now returns 65% of the cooldown (from 80%)
[/li][/ul]
Coaly
[ul][li]Fixed bug where the Coalsplitter Trinket would misbehave
[/li][li]Coalsplitter Trinket has now been given his very own Obituary flair
[/li][/ul]
Fletcher
[ul][li]Increased Sticky Bomb ‘Splash Damage’ to 20XP (from 10)
[/li][/ul]
Fragger
[ul][li]Increased ‘Frag Grenade’ throw to 20XP (from 10)
[/li][li]Increased Frag Grenade ‘Splash Damage’ to 20XP (from 10)
[/li][/ul]
Kira
[ul][li]Increased ‘Ammo Station’ deploy to 40XP (from 30)
[/li][li]Reduced Ammo-Station ‘Reclaim’ to 5XP (from 10)
[/li][li]Increased calling in ‘Orbital Strike’ to 30XP (from 25)
[/li][li]Increased Orbital Strike ‘Splash Damage’ to 20XP (from 10)
[/li][li]Reclaiming an Ammo Station now returns 65% of the cooldown (from 80%)
[/li][li]Increased Ammo Station cooldown to 25s (from 20s)
[/li][/ul]
Nader
[ul][li]Increased ‘Grenade Launcher’ fire to 10XP (from 5)
[/li][li]Increased Grenade Launcher ‘Splash Damage’ to 20XP (from 10)
[/li][/ul]
Phantom
[ul][li]Increased ‘Stalking’ XP to 4XP/s (from 1 per second)
[/li][/ul]
Phoenix
[ul][li]Reduced activating ‘Healing Pulse’ to 10XP (from 20)
[/li][li]Reduced ‘Self Revive’ to 10XP (from 20)
[/li][/ul]
Proxy
[ul][li]Increased ‘Proximity Mine’ deploy to 20XP (from 15)
[/li][li]Increased Proximity Mine ‘Tripped’ XP to 30XP (from 10)
[/li][li]Reclaiming a Proximity Mine now returns 65% of the cooldown (from 80%)
[/li][/ul]
Redeye
[ul][li]Increased ‘Spotted Assist’ to 100XP (from 70)
[/li][li]Increased enemy ‘Spotted’ to 40XP (from 20)
[/li][/ul]
Sawbonez
[ul][li]Increased ‘Health Pack’ thrown to 20XP (from 10)
[/li][/ul]
Skyhammer
[ul][li]Reduced ‘Ammo Pack’ throw to 5XP (from 10)
[/li][/ul]
Sparks
[ul][li]Increased ‘Health Pack’ throw to 20XP (from 10)
[/li][/ul]
Stoker
[ul][li]Increased ‘Ammo Station’ deploy to 40XP (from 30)
[/li][li]Reduced Ammo-Station ‘Reclaim’ to 5XP (from 10)
[/li][li]Increased ‘Molotov’ throw to 30XP (from 15)
[/li][li]Increased Molotov ‘Ignite’ to 30XP (from 10)
[/li][li]Reclaiming an Ammo Station now returns 65% of the cooldown (from 80%)
[/li][/ul]
Thunder
[ul][li]Increased ‘Concussion Grenade’ throw to 20XP (from 10)
[/li][li]Increased Concussion Grenade ‘Concussed’ to 20XP (from 10)
[/li][li]Increased Concussion Grenade ‘Concussion Assist’ to 100XP (from 50)
[/li][/ul]
Vassili
[ul][li]Increased ‘Spotted Assist’ to 100XP (from 70)
[/li][li]Increased enemy ‘Spotted’ to 40XP (from 20)
[/li][/ul]
Other Changes
User Interface
[ul][li]Merc Selection (F1, F2, F3) keys are now bindable in the Options menu
[/li][li]Updated default Voting key-binds. Page Up is now Vote Yes, and Page Down is Vote No. These are now bindable in the Options menu
[/li][li]Added additional feedback to Voting, letting players know who called a vote, when certain votes are disabled and when a vote succeeds
[/li][li]Removed the number of ‘No’ votes being shown on the Voting UI, since only reaching the required number of ‘Yes’ votes matters
[/li][li]The Assault Course now has a locked icon and accompanying tool-tip explaining how it is unlocked
[/li][/ul]
Gameplay
[ul][li]Added a new option aptly named “Reload cancels reload”. When enabled, pressing the reload button a second time will cancel a current reload
[/li][li]This gives players with the Double Time Augment a quick way to cancel out of a reload, since Sprinting does not
[/li][li]Optimized the context-based (ie. Help-Up, Mount MG, Objectives etc.) interaction system for improved performance
[/li][/ul]
Notable Bug Fixes
[ul][li]Fixed bug where Stopwatch rules would sometimes Draw, Win, or Lose incorrectly
[/li][li]Fixed bug where server performance could sometimes significantly degrade over the length of a game
[/li][li]Fixed bug where EMP’d Proximity Mines would detonate when the effect wore off if a stationary enemy was nearby
[/li][li]Fixed bug where some Steam Achievements would incorrectly unlock when the game was first booted
[/li][li]Fixed bug where trails for some Grenades and Abilities were not visible
[/li][li]Fixed bug where players were unable to join a password protected server
[/li][li]Fixed bug where the game could crash when exiting the Tutorial or Assault Course
[/li][li]Fixed bug where players killed by explosive weapons were not able to view the killer’s information
[/li][li]Fixed bug where incorrect information was shown if a player was killed by an enemy that was already dead
[/li][li]Fixed bug where Ammo Packs and Airstrikes could go through the blast door in the Tutorial
[/li][li]Fixed bug where a window in Dome allowed players to get under the map
[/li][li]Fixed several collision and VO bugs in the Assault Course
[/li][/ul]