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Thread: warmissile_fp4

  1. #21

    Re: warmissile_fp4

    Windows 10 just suck phoenix , go back to 7.. Had a lot of problems with 10, even removed some of my programs...
    I'm an engineer, lets just asume I'm right...


  2. #22

    Re: warmissile_fp4

    i finally fixed my gtkradiant 1.6.5
    The cause was the program hlsw. Please uninstall it if you have problems with your whole windows.

    A new update comes soon.
    - command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
    - fixed the way icons to keycard...
    - improved fps, detailed again alot. Added hint brushes.
    - new way at first allies spawn, i hope its a little bit easier now. lets see.
    - filled the map with stuff, plants, boxes... still decent.
    - alot i cant remember

    its now over 5 years of mapping it, with 4,5 years pause between.

    some tests, maybe tomorrow evening.
    Last edited by jay1110; 2nd Jun 2017 at 23:43.
    11 kills 88deaths = 0 skill

    ETc|Clan

  3. #23

  4. #24

    Re: warmissile_beta1

    Quote Originally Posted by jay1110 View Post
    no warmissile_beta1.way for this version ?

    we are testing today your map at Ets
    thanks Jay

  5. #25

    Re: warmissile_fp4

    Original files:
    https://enemyterritory-stuff.net/fil...armissile_fp4/

    Might not work well because:
    - new way at first allies spawn, i hope its a little bit easier now. lets see.
    - filled the map with stuff, plants, boxes... still decent.
    Should be quick to fix, let me know

    @jay1110 What was the issue when you had HLSW running? Perhaps it could be fixed

  6. #26

    Re: warmissile_fp4

    Quote Originally Posted by Mateos View Post
    Original files:
    https://enemyterritory-stuff.net/fil...armissile_fp4/

    Might not work well because:


    Should be quick to fix, let me know

    @jay1110 What was the issue when you had HLSW running? Perhaps it could be fixed
    i use myself times to times HLSW with windows 10 , dont saw problems yet

  7. #27

    Re: warmissile_fp4

    the bots are included in the download kate, didnt you download the file? They run well.


    to hlsw:
    when i had it open i have very much crashes in gtkradiant. Next is, i cant select anything in the preferences while running hlsw. There are some more problems. The best is, run hlsw only if its really needed. Dont runn it while mapping, or playing any game. HLSW stopped development, before windows 7 came out. There is not much we can fix i think.
    11 kills 88deaths = 0 skill

    ETc|Clan

  8. #28

    Re: warmissile_fp4

    can somebody help me with the last obj.
    At the moment it is: you steal the obj, bring it near the rocket to the terminal. There is at the moment a red trans keycard. If you finish the obj, the keycard should appear here.
    11 kills 88deaths = 0 skill

    ETc|Clan

  9. #29
    OId wrinkled Member TomTom7777's Avatar
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    Re: warmissile_fp4

    Quote Originally Posted by jay1110 View Post
    can somebody help me with the last obj.
    At the moment it is: you steal the obj, bring it near the rocket to the terminal. There is at the moment a red trans keycard. If you finish the obj, the keycard should appear here.
    I should be able to. I was about to post some tested map script changes, then realized I had just downloaded and used warmissile_fp4 (compiled 14/05/2915), instead of the latest for the tests.

    If the map script between the 2 versions is much the same, then another keycard model is needed with the same origins as the red trans obj, and set invisible at game start. Then rather than using the trigger_flagonly_multiple - keycard_fom death event to end the game etc, I added a trigger captured to the keycard script block. In that added trigger the red trans gets set invisible and the newly added model is set default i.e visible. The new trigger captured code then calls a new game_manager trigger block where the code moved out of the keycard_fom should go. By putting that code in the game_manger a local game_manager accum can be used as a semaphore lockout to prevent a rare race condition that is possible where the Allies delivered the keycard but the timeout launched the rocket anyway.

    Give me a few days and I will get the latest and redo the tests...
    ---
    Update: (yes that was fast) here are the script changes along with a ET-Pro scripted extra keycard model. For mods that support ET Pro scripting a script-fix could be issued. For mods that don't and for Vanilla ET The extra keycard model has to be added by the mapper.

    At the top of the map script one ET Pro obj and a local accum to add to the game_manager
    Code:
    game_manager
    {
    	spawn
    	{
    		create //TomTom added 2017/08/18 for FritzBot, ETPro etc..., 
    		// NOTE: "create" is not supported by regular ET
    		{
    			"classname" "misc_gamemodel"
    			"origin" "3464 -2856 290"
    			"model" "models/beer/keycard_cc.md3"
    			"angle" "90"  // should be "60" if done in the map editor
    			"scriptname" "keycard2"
    			"targetname" "keycard2"
    		}
    		accum 1 set 0 //to lockout the rocket om timelimit if allies have won
    		
    		//Globalaccums
    ...
    Next add one game_manager trigger event block and modify the top of the timeout script
    Code:
    ...
    	trigger allies_won //TomTom added 2017/08/19
    	{
    		accum 1 abort_if_not_equal 0 // has rocket begun to move?
    		accum 1 set 1 //semaphjore to lockout missile launch during long wait 5000
    		//if intent is to have Allies lose on timelimit even after delivery, comment out line above
    		
    		wm_setwinner 1 //moved up so allies win on timeout if keycard delivered
    		wm_announce "Allies have stopped the rocket launch !"
    		enablespeaker allied_end
    		
    		wait 5000
    		
    		//wm_setwinner 1
    		wm_endround
    	}	
    	trigger timelimit_hit
    	{
    		accum 1 abort_if_equal 1  // TomTom, semaphore lockout, Allies delivered already
    		accum 1 set 2 // rocket begins launch
    
    		// SCRIPT TO MOVE ROCKET
    ...
    And remove the code from the death event, plus add the keycard captured event trigger
    Code:
    ...
    keycard_fom
    {
    	death
    	{
    		// code moved to game_manager { trigger allies_won by TomTom 2017/08/19
    		// wm_announce "Allies have stopped the rocket launch !"
    		// enablespeaker allied_end
    		// wait 5000
    		
    		// wm_setwinner 1
    		// wm_endround
    	}
    }
    
    keycard_trans
    {
    	spawn
    	{
    		wait 500
    		setstate keycard_trans default
    	}
    
    	trigger hide
    	{
    		setstate keycard_trans invisible
    	}
    }
    
    keycard
    {
    	spawn
    	{
    		wait 200
    		setstate keycard2 invisible // TomTom JIC
    	}
    	
    	trigger returned
    	{
    		setstate keycard_toi default
    	}
    	
    	trigger stolen
    	{
    		setstate keycard_toi invisible
    	}
    	
    	trigger captured //TomTom added 2017/08/19
    	{
    		wm_announce "^oThe Keycard has locked out the rocket countdown!"
    		
    		setstate keycard2 default //put a keycard model in the controls
    		setstate keycard invisible //remove the red transparent model
    		
    		trigger game_manager allies_won
    	}
    }
    ...
    Last edited by TomTom7777; 19th Aug 2017 at 19:00. Reason: After testing beta1 version

  10. #30

    Re: warmissile_fp4

    Quote Originally Posted by jay1110 View Post
    the bots are included in the download kate, didnt you download the file? They run well.


    to hlsw:
    when i had it open i have very much crashes in gtkradiant. Next is, i cant select anything in the preferences while running hlsw. There are some more problems. The best is, run hlsw only if its really needed. Dont runn it while mapping, or playing any game. HLSW stopped development, before windows 7 came out. There is not much we can fix i think.
    you never used qtracker ? instead to HLSW ?

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