spamming threads causw phone
thunder:
- 170hp is good
- concussion nade aoe/power is good, except the flash lasts a bit too long
- long flash was fine when slowdown effect wasnt so potent, it is a but too strong atm
- flash also too powerful at longer ranges, imo flash should be almost not relevant past a certain close/midrange radius, about twice as long as max concussion range
- 1sec fuse time is SILLY OP and provides NO COUNTER, even at high levels. its far less counterable than vassili jumpsnipe
- bring back concussion cooking, at 4sec fuse time like fragger. this is a NERF - it allows people to get out of the way when concnade is being prepped, it makes thunder vulnerable while cooking and prevents the absurd whipping out the flash in an instant immediately incapacitating numerous players. it raises the skill ceiling. the airbursting will never be as bad as what we have now, and it will require setup time from thunder, just like a fragger instagib nade. if flash potency is a bit toned down it will also make airbursting less annoying.
- 1sec fuse is just absurd, you can airburst at mid range, you can make a super simple popflash around a corner, you can just throw it in the general direction of the enemy group and you will reliably incapacitate several players for even 4-5 seconds. 4 seconds out of the game is longer than if a frag nade killed you and a medic came to revive!
some extra reasoning in this thread:
http://forums.dirtybomb.nexon.net/discussion/comment/182206/#Comment_182206