ive been fine up until today…when connecting to a server this error pops up and closes brink…
…Queued local player char: 0 context id: -1 team: security (0) required: true
…Queued n cutscene ccf context id: 1 team: resistance required: true name: ‘char/characters/cutscenes/stage2/damien.ccfinstance’
…Queued n cutscene ccf context id: 2 team: resistance required: false name: ‘char/characters/cutscenes/stage3/dhafer.ccfinstance’
…Queued n cutscene ccf context id: 3 team: resistance required: false name: ‘char/characters/cutscenes/stage3/ryan.ccfinstance’
…Queued random team ccf context id: 17 team: resistance required: false name: ‘char/characters/mp_bots/goodcop_bot.ccfinstance’
…Queued random team ccf context id: 18 team: resistance required: false name: ‘char/characters/mp_bots/firestarter_bot.ccfinstance’
…Queued random team ccf context id: 19 team: resistance required: false name: ‘char/characters/mp_bots/bot_08.ccfinstance’
…Queued random team ccf context id: 20 team: resistance required: false name: ‘char/characters/mp_bots/bot_06.ccfinstance’
…Queued random team ccf context id: 21 team: resistance required: false name: ‘char/characters/mp_bots/bot_05.ccfinstance’
…Queued c cutscene ccf context id: 1 team: security required: true name: ‘char/characters/cutscenes/stage2/alec.ccfinstance’
…Queued c cutscene ccf context id: 2 team: security required: true name: ‘char/characters/cutscenes/stage2/ray.ccfinstance’
…Queued c cutscene ccf context id: 3 team: security required: true name: ‘char/characters/cutscenes/stage2/richie.ccfinstance’
…Queued random team ccf context id: 17 team: security required: false name: ‘char/characters/mp_bots/goodcop_bot.ccfinstance’
…Queued random team ccf context id: 18 team: security required: false name: ‘char/characters/mp_bots/firestarter_bot.ccfinstance’
…Queued random team ccf context id: 19 team: security required: false name: ‘char/characters/mp_bots/bot_08.ccfinstance’
WARNING: Composite 1 not equal to the first
WARNING: Invalid set of composites for character
WARNING: Failed to generate team character from composite ‘char/characters/mp_bots/bot_08.ccfinstance’ and alter ego ‘char/characters/mp_bots/bot_08_alterego.ccfinstance’
…Queued random team ccf context id: 20 team: security required: false name: ‘char/characters/mp_bots/firestarter_bot.ccfinstance’
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui ‘hud’ in 17 ms
Parsed gui ‘limbo’ in 63 ms
Parsed gui ‘chat’ in 0 ms
Parsed gui ‘takeviewnote’ in 0 ms
Parsed gui ‘scoreboard’ in 2 ms
Parsed gui ‘democharge’ in 0 ms
Parsed gui ‘endgamereview’ in 48 ms
Parsed gui ‘taskmenu’ in 1 ms
Parsed gui ‘infobox’ in 0 ms
Parsed gui ‘commandpostmenu’ in 1 ms
Parsed gui ‘fademenu’ in 0 ms
Parsed gui ‘cutscene’ in 0 ms
Spawning entities
Static items: spawned 130 models, 202 lights, 5056 collision
WARNING: landing_helisdScriptEntity (-1024 1088 -256) - duplicate reference to area 5
…1029 entities spawned, 0 inhibited
InitFromNewMap: ‘maps/mp/ccity.entities’
73293: ‘ccdef_csc’ StopCutscene…
73293: ‘ccrint_csc’ StopCutscene…
73293: ‘ccsint_csc’ StopCutscene…
73293: ‘ccatk_csc’ StopCutscene…
Spent 6ms waiting
Spent 324ms total
Finished compositing contextId -1 team security (0) cinematic: false
Spent 8ms waiting
Spent 361ms total
Finished compositing contextId 1 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 386ms total
FATAL ERROR: Could not decompress data
…unloading Input Method Editor DLL
mouse: Failed to remove raw input device
…unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8…
…calling LoadLibrary( ‘user32.dll’ ): succeeded
…initializing Raw Input
mouse: Raw Input initialized.
…calling LoadLibrary( ‘imm32.dll’ ): succeeded
…initializing Input Method Editor
Finished compositing contextId 2 team resistance (1) cinematic: false