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Thread: Wolf: MP - Open Call for Prop Models

  1. #21

    Re: Wolf: MP - Open Call for Prop Models

    Quote Originally Posted by twt_thunder View Post
    I cant do blender :/
    Uff, that's an expensive modeling habit.
    "Your bręking me hard!"

  2. #22
    Wolf:MP BackSnip3's Avatar
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    Re: Wolf: MP - Open Call for Prop Models

    @Thunder, you should give Blender 2.5+ a try, it's definitely more user-friendly than old blender.
    Also, 4700 polys is really bad for such a model. You wouldn't expect that many polygons!
    For example, here is a WIP Thompson that I made, it has 1604 polygons (non triangulated, so roughly it is 3200 polys) :
    Pasted image at 2016_04_01 00_30.jpgPasted image at 2016_04_01 00_31.jpg

    You can see use of normalmap on the wooden handle. I actually painted it really quickly with GIMP, one can do much better by using a high-poly model and baking a normalmap.
    Quote Originally Posted by tomv8 View Post
    omg u genius ty
    Box is pretty - Margus

  3. #23
    Senior Member maggol's Avatar
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    Re: Wolf: MP - Open Call for Prop Models

    I want to try to help. I'm not a very good modeller, but maybe helping Wolf:MP can train me to work in a team and improve my 3D skill. My modelling skill is quite good, but still have a problem when texturing, rigging and animating.
    Here my CV:
    Still on going personal project:
    Project Dino.jpg

    Trying to model my own face
    Face_Render_avatar.jpg
    Face.png

    This is my animation, made it with guide from my master
    https://www.youtube.com/watch?v=jjCeJ3BFjMg

    Trying to make Shingeki no Kyojin map, but postpone the project for now
    https://www.youtube.com/watch?v=kzPEKI8EhqM

    I use blender btw
    Hello, World

  4. #24

    Re: Wolf: MP - Open Call for Prop Models

    If you made a start on the smaller props that might give you some good practice, time zones might be a problem but I'm sure we can work something out. The Slack channel we have keeps a log of all conversations so it's there when you next log in.

    ETQW Mediocre Club

  5. #25

    Re: Wolf: MP - Open Call for Prop Models

    @Chris do you think you can use these:
    http://www.thewolfteam.org/forum/index.php?topic=494.0

    and what modeltype do you use? lwo or md5?
    Last edited by twt_thunder; 5th Apr 2016 at 17:08.
    I'm an engineer, lets just asume I'm right...


  6. #26
    Wolf:MP BackSnip3's Avatar
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    Re: Wolf: MP - Open Call for Prop Models

    Looks okay to me! For static model you have to use ASE, OBJ or LWO. I recommend LWO because that's what's used everywhere in the game.
    Quote Originally Posted by tomv8 View Post
    omg u genius ty
    Box is pretty - Margus

  7. #27

    Re: Wolf: MP - Open Call for Prop Models

    Lol, right ... Ms3d have 3 different lwo exporters.. Hmm wich one to use...
    I'm an engineer, lets just asume I'm right...


  8. #28
    Wolf:MP BackSnip3's Avatar
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    Re: Wolf: MP - Open Call for Prop Models

    Here some help for your decision.
    Quote Originally Posted by tomv8 View Post
    omg u genius ty
    Box is pretty - Margus

  9. #29

    Re: Wolf: MP - Open Call for Prop Models

    hahaha, great!!!

    found something else about normal mapping that may be usefull
    http://www.thewolfteam.org/wiki/norm...not-make-them/
    I'm an engineer, lets just asume I'm right...


  10. #30
    Wolf:MP BackSnip3's Avatar
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    Re: Wolf: MP - Open Call for Prop Models

    @thunder that's great info and the Crazybump thing is so easy, a lot of people tend to do that!
    Quote Originally Posted by tomv8 View Post
    omg u genius ty
    Box is pretty - Margus

  11. #31

    Re: Wolf: MP - Open Call for Prop Models

    I'm an engineer, lets just asume I'm right...


  12. #32

    Re: Wolf: MP - Open Call for Prop Models

    If you still need some props let me know and give me a deadline to deliver. I sometimes have a bit of free time and still mess around with model making, so we can make it happen. Textures included obviously.
    Project: Wolf Records
    S&M Mapping - S&M Mapping

    Wolf: MP - Blog Of The Next Wolfenstein: Multiplayer

  13. #33
    Wolf:MP BackSnip3's Avatar
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    Re: Wolf: MP - Open Call for Prop Models

    Hey Pegazus! Please PM your email address right now!
    Quote Originally Posted by tomv8 View Post
    omg u genius ty
    Box is pretty - Margus

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