…or is that just there to piss me off if my crosshair leaves the invisible player hitbox for a millisecond?
It is inconsistent with the other hold “use” actions that allow movement and feels janky, like it’s still in an alpha iteration.
…or is that just there to piss me off if my crosshair leaves the invisible player hitbox for a millisecond?
It is inconsistent with the other hold “use” actions that allow movement and feels janky, like it’s still in an alpha iteration.
You’re right, when the player looks away the fatally wounded soldier should instantly bleed out and die.