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Thread: Editing Q3map2 so detail brushes are marked for Q3 to see

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    Editing Q3map2 so detail brushes are marked for Q3 to see

    I'm trying to get Q3map2 to mark detail brushes with a "detail" surfaceflag / contentsflag so the game can do magical things with these surfaces. This info is lost in the compile process, and I'm trying to get it like I added the "surfaceparm xx" in the shader. How do I do this and where is the best place to do it in Q3map2?
    Last edited by Captaintoottoot; 8th Feb 2016 at 02:13.

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