[QUOTE=Teuthis;544823]very valuable comments RayBan. I have meanwhile have a spawn protection in place using a simple target push. But I will not give up here, I want the spawnkiller to get hurt just enough so that they don’t die from the hurt but that the next bullet from a freshly spawned Player kills the spawnkiller
as much as such Folks will hate me, I love this idea :)[/QUOTE]
Knock yourself out.
Like a make a small jail cell with a team door (no cvop) as exit and in front of it a hidden func_button for the other team to push causing crushing humiliation death with sound effects. Then put a misc_teleporter_dest inside the jail cell and target it with a trigger_teleport that you make visible when the spawn-killer runs over a trigger_multiple near your spawn.
Or be really cruel and make the jail cell a maze with random button triggered bobby traps (shooter_mortars, _grenades, _panzers…), a maze that only your team mates can exit.
Add a spectator box above and Folks will love you
(btw I tested using setstate control of the trigger teleport in dam revenge, works fine)