You can clearly hear the mine trigger noise playing after shooting a mine. As we speculate in the video we think it’s because as long as the explosion particles are not gone yet it still counts the mine as being on the floor or something. It only happens if you run over them quickly enough. With sound q’s being such a big deal in DB this might need a small fix
ps: we were testing this with Proxy’s, but this happenswith all mercs and all weapons when disabling mines like this