I think this game needs campaigns like in Wolf:ET and this idea could also be the occasion to give an incentive to people not to leave maps early. So make 3-map (or 4) campaigns where the longer people stay, the more cards they get a chance to get. In ET, the xp would build up between maps so that was one/the incentive. In DB, there’s not much and too often people leave early or in-between maps.
For example:
- Join any map of the campaign going on and play more than half of it = you get a high chance to get a load out card
- stay for the next map = chance to get 2 loadout cards
- stay for 2 maps = chance to get 3 loadout cards
leave early, get nothing
Sure this can be tweaked here and there but you get the idea. What do you think?