Remember, as always, unless specifically stated as confirmed, please take everything with a grain of salt.
As usual, I don’t normally post these here to cut down on potential forum spam, but I felt this round-up was particularly major and might contain some relevant information for some of you!
Were you aiming to find out something else? Was there something that you’re turtley dying to ask? Check out the FAQ here: http://forums.dirtybomb.nexon.net/discussion/17544/dev-nexon-stream-faq
Audio:
[ul]
[li] They want to “fix” it so that weapons sound different, in different environments, to make it more realistic. Right now weapons sound the same in Underground, as they do on Bridge.
[/li][li] The grenade audio (beep) when throwing the grenade is supposed to start when you begin cooking it, not when you let go of it. This should be fixed in the future.
[/li][li] Commander audio will be improved so that it’s not a simple generic “disarmed C4, plant another!”. They want to make special audio unique for every objective.
[/li][li] Guns are more audible based on how dangerous the gun is in range. This is why sniper’s can be heard for much further than shotguns or SMG’s.
[/li][li] Gun audio is recorded in a variety of ways - some are real weapons, while others are created from various other objects or sources.
[/li][li] Phantom’s “trick or treat, mother ****er” line from the Dirty Bomb Scrubs E3 trailer will be added to the game “sooner or later”.
[/li][/ul]
Possible changes/updates:
[ul]
[li] “Guardian Angel” augment will be getting a small update in the future, so that it gives you a “3D sound hint”. This means you will be able to locate where and how far away the orbital strike is coming from.
[/li][li] The looping audio bug is aimed to be fixed “within the next 2 updates”. It’s sadly one of the biggest bugs they have and will take a lot of work to ensure fixing it doesn’t simply stop audio when it shouldn’t.
[/li][li] They want to add an “I’m coming” audio for medics moving towards downed team-mates, so they don’t K-out or respawn while the medic is on their way to them.
[/li][li] There is a bug where the game will occasionally drop the proximity mine sound, so that they are silent when you are close to them. This will be fixed in the next update.
[/li][/ul]
25th November Notes: (These are from last week’s stream, but were not posted in it’s own post.)
[ul]
[li] There will be an update “at some point next week” for several bug fixes for Thunder. There are several known issues currently.
[/li][li] “Phantom will be receiving looks at.” It was noted that they realise he doesn’t really fall into a specific category. They want to make him more of a team-player, while retaining his “assassinyness”.
[/li][li] Containment War event loadouts will NOT return, however there will be other events in the future.
[/li][li] “The concussion grenade will be tweaked and fixed.” It sounds like the only changes to him will be to make sure everything is working-as-intended.
[/li][/ul]
Extra Info:
[ul]
[li] Guest: Galavant - Audio Designer
[/li][li] Galavant did some work on Indie games and recorded his own sound libraries.
[/li][li] They showed a clip for audio, and a certain unreleased merc was using the weapon - shoe. stated this definitely had nothing to do with the next or future merc release, as the footage was recorded a long time ago. Take this with a grain of salt. http://i.imgur.com/nlYYlc6.png
[/li][/ul]
Enjoy… Until next time!
- Faraleth
EDIT: Updated the Turtle image. This one’s a little more clear.
VoD links:
Part 1 - http://www.twitch.tv/dirtybomb/v/27926044
Part 2 - http://www.twitch.tv/dirtybomb/v/27928400
(This stream is in 2 parts, because shoe. accidentally stopped broadcasting for a few moments. Whoops!)