Stopwatch: wrong team is awarded victory.


(Runeforce) #1

Example 1: Team A attacks on Underground. The first objective is rushed and planted right away. The second objective is never completed. Team B attacks. The first objective is completed after 12 minutes. The second objective is never completed. Team B is awarded victory. In my book, team A obviously won, but you could make the argument for a draw, since the map was never completed and both team got equally far.

Example 2: Team A attacks on Chapel. Repair of the EV is done very fast. Escort is completed with about 8 minutes left. Neither objective gets delivered. Team B attacks. The repair takes a while. The escort is completed with about 30 seconds left on the clock. They manage to deliver one objective. Team A is awarded victory. In my book, team B obviously won because they progressed further in the map then team A. You could make the argument of a draw, since neither side finished the map. If team B had not managed to deliver an objective, you could make the case for a loss, since team A did the two first objectives faster, but they did deliver an objective, so the point is moot.

What’s going on? This bug has been in the game forever. Can we expect a fix anytime soon?


(Ashog) #2

yeah, agree, strange.


(Smooth) #3

We’re working on getting these rules fixed up and better explained :slight_smile:


(ZGToRRent) #4

If stopwatch want to be competitive, we need very small possibility to have a draw(Nobody complete first objective should be the only condition for draw).