cheating. A pest of every team-based counter-party FPS. Motivation of doing so and how one can be satisfied of ruining a honest moment of fun will never be understood by anyone being a member of a committed playerbase.
Unfortunately not only gaming has evolved the last dekade, so has the cheat-industy, too.
And we have to face the fact, that even with an anti-hack-system being state-of-the-art-good, there will always be coders to bypass any action of prevention.
I just read an article about cheating on Day-Z from the GDC 2015,
It says:
Commercial websites making more than 100000$, Single-working Coders up to 40000$ and dedicated nerds up to 5000$ - a month.
Here we really have to start thinking about that selling aimbots might even be more profitable than running the affected game … Conspiracy theorists might make their own story out of that.
For the time being I contemplated a bit and brought up following ideas - dreams probably, that could help a bit:
- Vote-kick obviously doesn’t work. Why? Cheater-teammates are not too good to take the credits in the end AND/OR everbody is too busy to even notice the vote.
Solution would be to make all players more sensible for the long-term-impact cheaters can have on the game and the sweet yield of fun achieved by tactics/teamplay/skill only.
How to achieve this? (the dreaming-part)
Implementation of a playerbase-coporate-behaviour (don’t wanna use the term “codex” here). Don’t be a dick, remember?
If sure a hacker is onboard, no matter which side, go spec.
Don’t leave the server to the cheater. If the aware part of the players do so, fun will at least not only die on us but the haxor will soon have noone to harvest his strange kind of satisfaction also.
Since everbody has nothing to do, message-log will be much more focused, a vote now might be more successful.
Players just joining are being informed what’s going on.
- Dream one might sound a bit overdone, it means to be more disciplined and concentrated and actually I came to have some casual fun with like-minded individuals. Too much a hazzle, what a fuss for a bit playin’ … Yeah, i see …
So here’s a more dev-sided solution:
Give us an implemented aimbot!
I don’t really care for cheating, even if it would be easy and thus tempting. The thing that satisfies my hunger can only be achieved by coordinated teamplay - which sure is a thing on pubs i mostly play on, but i saw it happen. Nothing better than being in a spontaneously arosen team operating together even without teamspeak, only the sheer knowledgement everbody is doing the job and paying attention for your life and actions, all being total strangers!
That’s the spirit.
But i was drifting away, back to the aimbot.
Whaaaaat, an ingame-aimbot, what a retard!
Maybe. Works quite easy.
needs discplined players, too.
Aimbot-alarm approved?
Switch on your in-game-aimbot.
Everybody.
Imagine yourself, what happens.
Sure, ruining the game - but not the time playing.
Everybody can see by a list or char-color, that you have your aimbot on.
Aware players all go for the cheater now. Almost a bit fun, ey?
Might be a silly post, but yes, i do care and i admit that these ideas are born out of desperation rather than ratio.