It’s pretty easy, actually, to balance the most OP merc in the game. I’ve had this idea (and so have other people) for a while, so it is by all means not new. Oh, and I apologize for saying that these changes were bad for so long: the more I thought about them, the better they sounded.
Instagibbing is NOT fun, at all. That’s why I believe that there should be 0, forms of instagibbing in the game; for this would make Dirty Bomb more fun, less frustrating, and more team based (esp. with the new medic changes).
Vassili
- [li] Head shots no longer instantly gib players.
[/li]
“This change is intended to make Vassili less frustrating and less potent in public and competitive matches alike; Vassili is too strong in the right hands, and has little to no counter play besides a coutner sniper.”
[li] Vassili’s bolt-action primaries now take one shot to gib a downed player - no matter where you shoot them.
[/li]
“This is intended to counteract the instagib change, by still making Vassili effective in the sense that he can pick a target, down them (with a head shot) then quickly gib them before a medic arrives, making him less threatening, but still a viable choice - further changes to sniper bolt time (the time inbetween shots) might be needed.”
“Randomness is neither fun, nor skill inducing. We intend to make the game as less frustrating as possible, starting with the sniping mechanics.”
[li] Removed all forms of sniper scope sway - there no sway and randomness for all forms of movement (that includes jumping).
[/li]
“Now we are just trying to compensate for the first change, since it was a very drastic and game changing one. With these scope changes, we believe that we are making sniping more about player skill and less about fighting randomness; sniping should always have a high skill-cap and we will never do anything to reduce that skill-ceiling.”
[li] Removed the inaccuracy when you first scope in - when you scope, the scope goes directly to where your crosshair is
[/li]
“This is another quality of life change for sniping that will hopefully counteract the instagib changes by making Vassili feel less random and more fun to play. Quick-scoping is not possible in the game, so this change wont have much impact.”
Gameplay
- [li] Accuracy of all weapons (while hipfiring) has now been equalized across all type of movement: your gun shoots the same regardless if you are standing still, strafing, or jumping.
[/li]
[li] In regards to the first change, weapon’s accuracies feel somewhere between the accuracy of standing still and strafing.
[/li]
"Here at Splash Damage, we believe that freedom of movement is of up most importance to us, that’s why we believe that movement should be encouraged in fights, rather then punished with increased spread.
[li] Reverted all knife changes.
[/li]
Since the 360 knifing was never really a problem, and that the changes to melee that we made were actually insane and dumb, we decided that it was best to just make the knifing feel normal again
That’s about it, really, because it’s that ****ing simple. You just to actually have to play the game and be good at it in order to make sane balance choices; I’m not sure why Splash Damage take all of our long ass posts (like this one) with a grain of ****ing salt and just do something insane like the knife BS.
Even if this game had a public test realm (PTR) patches would sill be garbage, because SD just tends ignore all of our good decisions.
We should just have a ****ing straw poll for balance changes PEPE.
I barely play this game anymore, so I’m pretty indifferent about where this train wreck wants to go.
Dank you berry much for ur tiem :^)