[QUOTE=FireWorks;539094]Judging from other games, this is actually pretty tricky. Your teammates will always be “idiots” and ruin the game for you, no matter how good you actually do in your role.
Its the dilemma we have in other discussions about the 3 mercs limit. You cant fulfill enough roles required yourself. You need some help by the team at some point and you wont get it. You perceive them as complete donks.[/quote]
I see what you are saying, but surely a bad player has smaller expectations of friendlies? They don’t know that being revived within a second of dying is a thing, I’d expect the entire match to go slower.
If you mix 2 bad players on a team of 3 relativly good ones (each side) you get a match of dirty bomb, if its only 10donk you mayhem.
Most matchmakings do mix them. Players with sick winning streaks get put on teams with sick losing streaks. Its frustrating to carry these “noobs” but their frustrating losing hopefully finds an end.
I see two problems with this:
a) it all depends on how good the best players in each team are. An excellent player will stomp the newbies and kill the majority of the decent opponents. A good player will also stomp the newbies, but not manage as well with the better opponents.
b) newbies still get stomped. Even if they manage to get some random kills, they will not feel as impactful on the server, as if they were matched against similarly skilled opponents.
You do sit longer in a Q staring at the MM counter.
again, I don’t predict these forfeit votes to be as common, and I’d rather wait a bit longer and have good games, than get crappy games quickly.
The best players will always stomp. No way around it until you split them. They will Q together so you cant sink them by mixing with noobs.
To find a match for better players, youd need the same amount of better players to match them. Not even mentioning team modifiers! If you dont find these players, the waiting time extends to unbearable amounts. This is the point where games die. They want to play, not Q endlessly.
You gotta do as good as you can with your matching algorhythm. But in the end you better put bad matches together than let people not play at all.
I find this logic a little backwards. If you let people play bad games, they will stop playing. So no good games can emerge. Imo the reason comp failed at its start was the problem of premades smashing through everyone, often closed-beta clans would group and destroy unranked player. And cheaters of course.
I understand that when all else fails, its better to make bad games, ratehr than not let people play at all. But Imo that only makes sense if you don’t frustrate the hell out of the weaker players, which is the case atm.
It sounds like SD are considering some type of competitive seasons, which would hopefully mean ranks restart; where you get a rank based on soloqueue vs soloqueue games