General
[ul]
[li]Updates to the Mission system:
[/li][LIST]
[li]XP Mission values updated so Game Mode and Support are now quicker to complete
[/li][li]Removed ‘Win X Matches’ missions as they were incentivizing unbalanced matches
[/li][li]Added new Missions for Competitive Matches, the Execution Game Mode and Secondary Objectives
[/li][li]Updated Merc Missions to be based around earning an XP type instead of playing ‘X’ matches
[/li][/ul]
[li]Clamped a number of video settings to address exploits such as completely disabling particle effects
[/li][li]Updated the auto-detect video settings when the game is first run to apply more appropriate graphics presets (High, Med, Low)
[/li][li]Updated the Competitive Matchmaking algorithm so it spends more time searching for players of closer skill-ratings
[/li][/LIST]
User Interface
[ul]
[li]Added Steam related options to the right click drop down panel on the scoreboard
[/li][li]Updates to the Spectator HUD:
[/li][LIST]
[li]Minimap now increased in size and shows all players with the correct team colors
[/li][li]Chat has been moved to the top left and players names are also correctly colored
[/li][li]Objective HUD is now positioned in the centre
[/li][/ul][/LIST]
Visual Effects
[ul]
[li]Improved the visual effects when Phantom is shot while his Refractive Armor is active
[/li][li]Updated the effects when a player is revived with defibs/REVIVR
[/li][li]Updated the REVIVR firing and impact effects
[/li][li]Improved the Katana trail effects
[/li][li]Made the Orbital Strike effects a little more impressive
[/li][li]Updated Skyhammer’s Airstrike explosion effects
[/li][/ul]
Audio
[ul]
[li]Added new firing audio for the Blishlok SMG
[/li][li]Tweaked footstep audio volume and falloff to make them more audible
[/li][li]Improved the mix for all weapon audio, including slightly quieter surface impacts
[/li][li]Frag Grenade bounces are now slightly louder when in range
[/li][li]Added exertion audio for Sparks when she is incapacitated or killed
[/li][li]Added glass breaking sounds for large and medium windows
[/li][/ul]
General Gameplay
[ul]
[li]Reduced the amount of kick when receiving damage, to compensate for the recent update to view-kick functionality
[/li][li]Players will now only spawn in game after choosing a Merc, once a map is loaded
[/li][li]Deployables are now easier to place in tighter spaces
[/li][/ul]
Fragger
[ul]
[li]Fixed bug where pressing ‘4’ could cause a Frag Grenade to be thrown
[/li][/ul]
Fletcher
[ul]
[li]Reclaiming a Sticky Bomb now only returns 50% of the cooldown
[/li][/ul]
Phantom
[ul]
[li]Phantom’s health has been lowered to 110hp (from 120hp)
[/li][li]Refractive Armor recharge time increased to 10s (from 6s)
[/li][li]Taking damage that exceeds remaining Refractive Armor energy will now also eat into health
[/li][li]Heartbeat Sensor detection no longer disables Refractive Armor but will still spot Phantom
[/li][li]Refractive Armor no longer prevents gas damage from eating into health
[/li][li]Refractive Armor is now slightly more visible when Phantom is moving
[/li][li]Cloaking/de-cloaking audio is now more audible to other players
[/li][/ul]
Sparks
[ul]
[li]REVIVR now deals the correct amount of damage to objectives
[/li][li]REVIVR battery now begins draining immediately, rather than when minimum shot charge is reached
[/li][li]Increased the rate at which the REVIVR battery is depleted while charging shots by 10%
[/li][li]Enemy REVIVR shots are now seen as orange in-game
[/li][/ul]
Ranged Weapons
[ul]
[li]K-121 Machine Gun - Reduced spread and recoil by ~5%
[/li][li]PDP-70 Automatic Sniper Rifle - This will no longer insta-gib players if it kills with a headshot
[/li][li]KEK-10 SMG - Bullet spread now increases ~7% faster while firing
[/li][li]Crotzni SMG - Bullet spread now increases ~10% faster while firing
[/li][/ul]
Melee Weapons
[ul]
[li]Added a turn-speed-limit for melee attacks to prevent exploits and reward initial aim
[/li][LIST][li]This will be fine-tuned based on player feedback and metrics
[/li][/ul]
[li]Cricket Bat - Reduced movement speed when equipped by 2.5%
[/li][li]Katana - Reduced movement speed when equipped by 2.5%
[/li][li]Katana - Secondary attacks now deal damage for a shorter period of time
[/li][/LIST]
Augments
[ul]
[li]Chopper Augment melee damage bonus reduced to +15% (from 20%)
[/li][li]Lock-On Augment now correctly reduces Turret lock-on times
[/li][li]Steady Augment now correctly adds health to all deployables
[/li][li]Flying Pig Augment now correctly negates all fall damage
[/li][/ul]
Notable Bug Fixes
[ul]
[li]Fixed bug where players could be stuck after being revived
[/li][li]Fix for players sometimes not seeing the MM ranking in the game overview screen
[/li][li]Optimized UI code to aid Minimap performance
[/li][li]Removed the silencer from the Selbstadt .40 Pistol icon
[/li][li]Fixed several issues with Mounted Gun audio
[/li][/ul]