I think it’s quite obvious at this point that optimization isn’t going very well, and it’s even been stated on dev stream 2 days ago that optimization is going slowly.
Considering that this game doesn’t perform too well: it stutters, has memory leaks and most struggle to get good fps, and that unreal engine is known for poor performance, I really don’t think you should be limiting cvars that massively boost performance because of an imaginary advantage.