If anyone has recently played “solo queue” MM I would assume they made similar experiences to me.
I realize that it isnt a small feat to design an elegant match making system that manages to account for all the different factors of skill this game has to offer. I also realize that the community is currently scary small and that you do not wish for people to get the feeling its dead by having to wait a long time for matches.
Quite frankly I would argue differently. I am more willing to wait 5-10 minutes to find a competitive game if it then turns out to be fun. There is a leaver penalty and no concede vote. Not everything Valve does has to be copied to the very last detail.
Currently I believe that two very key conditions are not implemented:
- It happens a whole lot that a group of 2/3 friends just made lvl 5 and want to give competitive MM a go. They will be (without fail) matched up against lvl 10+ and I can confidently report that there has not been a single “surprise” or upset. The games are a slaughterfest and I do not enjoy them (no matter if Im on the winning or losing team, I am not being challenged).
- A stack of 4/5 people (identified by clan tags) will go up against a team that is just randoms (usually without mics). Again I dont think I have ever really had the feeling that an upset was possible. This one is obviously an assumption as maybe the other team is a 4 stack as well but w/o tags.
These two conditions should be easy enough to implement and while they might hurt match making queue time a bit it would at least allow these lvl5 players to get an actual taste of what the game can be competitively rather than getting mowed down by rhinos in spawn.