So we’ve seen quite a few people suggest that gibbing people is too difficult and/or that head shot kills with sniper is too strong since it auto-gibs. I don’t necessarily agree with that perspective, but I think gibbing could still change in a positive manner that in a way satisfies both sides.
This suggestion has two parts to it.
1. Kills that finish with head shots deal bonus overkill damage.
The concept is simple. If you down someone with a head shot, you deal bonus damage that counts solely towards gibbing. This could be tweaked a lot for each weapon. If they wanted to, a sniper could no longer instant gib everyone and only instant gib if you are below 150 hp, just as an example, which would make fraggers and heavier not instant gib but take any amount of damage more to finish off.
2. Damage while downed penalizes health gained when revived.
So lets say you kill someone. They are downed and you start to gib them, dealing about 75% of the damage required to finish them off. Then they get revived. Instead of reviving with 50%-100% health, they spawn with 25% of that. So a 100hp merc would revive at 25 health instead of 100 health (from full paddle charge) because you dealt 75% damage to them while they were downed.
There is a third part I thought of while writing this.
3. Being revived reduces the amount of hp you have while downed next time, until your downed hp pool is 50%.
So basically if you keep getting dropped, you are easier and easier to gib. Resets on full death. Maybe resets once you’re fully healed? Maybe after 30 seconds? Just an idea I came up with on the spot and isn’t fully fleshed out.
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Reasoning:
I think the importance of being difficult to gib should remain because that makes medics very valuable in team fights. I think people overstate how difficult it is to gib, but they aren’t completely wrong. Adding a skill based component to make gibbing easier, like the first one with headshots dealing bonus overkill damage, I think is a good way to promote a little bit of skill/strategy while alleviating the issue people have with gibbing with bullets.
The second suggestion is aimed at the whole “medic train” issue. I think of it more as a potential issue than an actual issue. But I think this is something that could be pretty beneficial to the game and could add some tactics to defeating a well entrenched team with multiple medics (or even a single medic).
The third, and even second suggestion, add an attrition element to the revive tools available. I think it could just be another strategic layer to think about. Perhaps at one point even a headshot kill from an assault rifle would instant gib, because of the first suggestion where head shot kills deal bonus overkill damage.