OK i am sorry to sound like a broken record, but i dont know…
with all you echo data you cant see how much spawncamp there is on almost everysingle map ?? and also that every game look the same ? why cant you just open the maps ? like, really open. remove long corridor path, make real multiple routes, add more complexity, verticality, flanking options, even backing option, so we have real choice to make to go from point A to point B. this will also naturally kills this spawncamp fest. .if the spawn are more open, and there is actually several REAL routes then nobody will be able to hold the spawn like this.
( i emphasis this because apparently you tried to fix this pbm on chapel … by ADDING walls, seriously this is a shooter, not a maze simulator ( a maze with one path lol ))
i mean right now, my experience with the map is
[ul]
[li]alway the same scenario, or 2
[/li][li]ok i have 2 routes in front of me wich lead to the same battle front so it doesnt really matters wich way i take… zero tactical decision
[/li][li]trick jumps path wich are too obvious, artificial, and doesnt reward you (beside attenuate the frustration of being forced to use a long and convoluted path to the same point.).
[/li][li]all in all i feel like a puppet wich cant make any decision
[/li][li]not having fun
[/li][/ul]
i feel like you want to much to control how the map and game is played, and you dont realize that it kills the fun, i mean freedom is really important for human beings (even for gamers)
again sorry to talk about w:et, but the experience was really different, when you wanted to get somewhere you had more choices, and the objective mechanics allowed for more epic “in extremis” and orginal scenario
or… maybe we just dont have the same idea of the… ok, i will try a different approach :
can you explain us in detail what is you concept with the maps, why you made them like that, and what type of experience you expect us to have with it ?
PS :
while you are at it, can you explain us what is your concept with the slow objective completion ( i am talking about the slow EV, the somewhat slow construction bars, and the very slow delivery bar and spawn capturing bar )
thank you designers, in advance for any light on this subject !!