Can we talk about the Spawn Clock?
SW Mode
Each team currently has the same spawn times… Fine… Little odd they aren’t staggered but fine.
Right now in SW I care zero (nothing) about when I die. I know I am going to spawn very quickly no matter what and also maybe even get lucky and spawn right away…
This is very weird because I dont fully understand the spawn system. I have literally killed out at 2, 1, 24 and 23 and have insta spawned…
This game would feel and play so much better to actually have a running clock. Maybe in Ranked play we can have a running clock, with FF and Collision! Crazy right a real stop watch type game mode. I really do hope that SD is just using this spawn system as a place holder of for certain noob modes.
Back to same spawn times for a second. It is starting to become clear and I hope the echo data shows this that both teams actually are starting to meet and fight in specific area’s.
Example: Bridge (grr)
2nd Stage you can spawn on attacker and run toward the pump room.
2nd Stage Defender will also run right to the pump room on the lower level.
The timing of both team meeting up in the pump door way is equal! Is this by design? I just find things like that are wrecking the game. All this echo data of times and distances make it feel like SD is choosing where we should fight and its not working. especially on Bridge.
Anyway back to the main point and running spawn times! What you think! Real stop watch!