Hi. I’ve recently started mapping ET, after a few months of Quake 2 mapping.
Really sorry if this is a common problem and i didn’t realise, but:
I created a textures directory in etmain, then made a subdirectory and put in there a targa texture i made in the gimp.
I textured a face of a brush with this texture in gtk, and it appeared fine in the preview. but then i compiled the map, and run it, and the brush had one of those textures it displays when the texture is missing. please help
Missing Texture
_V_O_Jezza
(|V!O|Jezza)
#1
Pray-N-Spray
(Pray-N-Spray)
#2
Mostly textures are in .jpg format some are necessary in .tga,
then you need to make a .shader file,
textures/mapname/texturename
{
qer_editorimage textures/mapname/texturename.jpg
implicitMap textures/mapname/texturename.jpg
surfaceparm nodamage
}
Copy this into your wordpad, and change /mapname/texturename, save it as .shader put the file into
etmain/scripts/yourfile, you should be ok now.
_V_O_Jezza
(|V!O|Jezza)
#3
Ok. thanks.
What does “image not power of 2 scaled” mean?
does it have to be like 128*512?
BaronBlabla
(BaronBlabla)
#4
[QUOTE=|V!O|Jezza;174930]Ok. thanks.
What does “image not power of 2 scaled” mean?
does it have to be like 128*512?[/QUOTE]
Yep, any combination you to the power of 2.
So 128x256
or 512x512
but also 64x512