Currently the outcome of a long jump attempt is binary, what I mean by this is you manage to pull it off or it fails and you jump vertically in the air. I am writing this post to suggest that providing the key combo was executed (Shift + Crouch Tap + Jump) the long jump should activate. Obviously if you are within the long jump cooldown period then it should not but if your just attempted the jump a few milliseconds to early still do the long jump but with only a force equivalent to how close you was to a full long jump.
Example would be, if I quickly tapped all the keys in succession I would get normal vertical jump + 1% of the long jump boost. The closer I am to the full long jump time the higher the percentage of boost I get. The problem currently is just tapping a few milliseconds to early prevents you from starting a movement trick or jumping into/out of a fight. Not only does it prevent you it punishes you greatly to the point that it often leads to instant death or spending a lot more time having to reset after a failed jump.
The three main outcomes this would have is…
1, More reliability when entering or leaving a fight.
2, Ability to almost perform a side dodge using the long jump.
3, Higher adoption of the long jump ability.
The reason why I say higher adoption is simple. I have spoken to a lot of people who claim they do not use it cause they keep messing it up or it gets them killed. Since the only way to practice it is actually during a fight or in a live server currently, most people are just ignoring it.
On a side note, I would also like to see the spread punishment slightly reduced for long jumps. Entering a fight with a well timed jump should be rewarded and not punished. Especially because when you land your speed is punished anyway, so it already balances out in my opinion.
Anyway, that’s my suggestion, what do you guys think?