Extensive testing. (Read: 2 idiots sitting on a server nading each other for hours) Found that using Explodydendron tends to “bug” the grenades very frequently. 1 out of 3 grenades will either not explode at all, explode but deal absolutely no damages to their surroundings (often replicated if the player is standing ONTOP of the grenade) or explode immediately after 1 tick of cooking it in your hands.
This seems to be related with the Explodydendron augment. Using a k121 card instead doesn’t produce this bug often if at all.
Also, in both cases. Turret sentries and Healing stations tend to block any splash damage from reaching a player, ever. Is this an intended feature or bug?