[QUOTE=BioSnark;524362]If by matches you mean competition, the promod reduced spread which reduced ttk, aside from that the people are generally quite good.
No. I’m saying being able to back around a corner while engaging an opp… never mind. I saw the first post edit. Worthless discussing if you prefer strawmanning. I wish you hadn’t asked what people thought so I wouldn’t have bitten.[/QUOTE]
Let me be clear mate, I respect what you are saying but it does not help here…
I have come here and tried to present a problem I feel the game has (Walking backwards too strong vs knife)…
You replied and then I replied back with more details about what I was getting at…
You then came back with a reply that really had nothing to do with the back peddle at all…
In ET:QW, I have a wide suite of options when in a firefight, regardless of the odds. There’s using enemy positioning/friendly fire to reduce enemy fire, picking out objective or medic classes as potentially suicide-worthy priority targets, running for cover to heal, running away, grenade assault or grenade covered retreats. What’s more, I can assess how much damage I am taking because I don’t randomly die instantly or take almost no damage from a hit. There’s actual consistency in incoming and outgoing damage. As annoyingly, movement or acceleration is sluggish in comparison to TTK. I hate how little agency I feel in Dirty Bomb. Having it further reduced would be concerning.
Out of the examples you gave none of them relied heavily on backwards movement speed while shooting…
Before my reply I had also seen the following on other threads…
I think what’s worse than OP’s list is that the game doesn’t try to do anything that SD didn’t already do in W:ET/ET:QW but it doesn’t match up to those predecessors as movement/classes/combat/maps are simplified.
We need a grenade on each merc as well as friendly fire and player collision to reduce the brain dead herding around stations… and brain dead herding in any situation. Friendly fire makes multiple player engagements so much more interesting.
While I agree with some of the points (Friendly Fire Mainly) the post made me realise you really want ET:QW 2 or something similar, there was/is no way I could try and convince someone with firm beliefs, to do something that is the opposite of what he/she wants. All in all I felt that you got your say in but never really tackled the problem I had tried to present but yet never confirmed or denied that you felt the same about being able to simply back off from a knife attack.
Decreasing the backwards step speed is by no ways the only way to deal with this… SD could increase movement speed with knife, remove punishment for quick knife swing or increase the range a fair bit. However, in order to promote more ideas I never wanted to present to many in the OP. Anyway, sorry if I have offended you.