[QUOTE=BioSnark;524501]If missions are there, some of them should be interesting. I don’t pay attention to these because they’re bland but based on the name, I assume they change each day. If that’s the case, it seems reasonable to have one of them be actually hard/odd and more rewarding. It’s hardly an accomplishment on my part to have had a merc in my roster when the only merc I used was proxy.
Here are a couple completely excellent suggestions:
[ul]
[li]Finish a disarm within x seconds of the bomb being planted.
[/li][li]Get x kills with a single ability use.
[/li][li]Heal x hitpoints in a game / with a single aura derp station use.
[/li][li]Kill x enemies on the objective with deployables in a match.
[/li][li]X kills in a single clip.
[/li][li]Revive x players in proximity to the objective in a single match
[/li][li]Cast no vote for Bridge by the end of the day.
[/li][li]Refill x ammunition rounds for teammates in a match.
[/li][li]Take ∞ damage in a single life because you’re in a magic Aura circle of protection.
[/li][li]Play only Proxy because there are no other classes.
[/li][li]Kill X Auras while they’re in their magical fairy circle.
[/li][/ul][/QUOTE]
Some perfect examples of what we shouldn’t have as daily missions because they force the player to use a certain merc, or a certain class, and actively farm the achievement because of its time limit. If I like to play medic and I’m stuck with “Kill X with a single ability”, “Refill Y ammo” and “Kill Z with deployables”, then I have to switch to another merc / playstyle not because that’s what my team needs but because that’s the only way I can achieve my daily missions. This is counter-productive in terms of teamplay and increases the grind feeling of the whole thing. Why do you think the “Play 3 matches with merc A” only requires you to have him/her in your roster and not necessarily field him/her? Because forcing someone to play has a merc he/she is not comfortable with / interested in is annoying grind. But simply having him/her in your roster is no big deal, and maybe one time that merc will be exactly what your team needs and you’ll give it a try and who knows maybe even enjoy it.
Again, missions should be there simply to encourage people to play, you should have the feeling that if you just keep playing the game the way it’s meant to be, you’ll complete them sooner or later. Even the “Waterboy” mission can eventually be completed without using a support class because you still pickup points just for playing with your team.