“Wir wollten einen richtigen Hardcore-Shooter für Profis machen”, said Paul Wedgewood in an interview for the german magazin PC Hardware. http://www.pcgameshardware.de/Dirty-Bomb-PC-256659/Specials/gespielt-1155138/
That means in english that the goal of Dirty Bomb is a real hardcore shooter for pro.
But Dirty Bomb has 2 big issues in the game mechanic so far away from be a game for pro, imho.
Let me explain, why…
Firendly fire off: That´s pro or hardcore? It´s a casual players and beginner setting, not more!
That setting raise the spam a lot and you simply can´t do multikills in classic situations (for example close hallways) because opponents are able to shoot through teammates.
No teammate playermodel collision! For what? To dont get blocked by teammates? Missing collision makes the movement irrational and unnatural. Kinda really stupid, I dont think that is what the pro want, or?
The combination of friendly fire off and missing teammate playermodel collision make me really sick and rage. Because I cant get in my experience of 12 years online playing on competition level (W:ET & ET:QW). Just to much randomness for my old reflexes in this game!!!
The art of playing a shooter is to don´t block your teammates, don´t shoot in mates back and to smell how a group of opponements operate and move when they want to get your ass.
SD should turn on friendly fire and add a player collision for teammates and maybe a push funktion to push away blocking newbies. I guess SD will not touch this, but never say never…