Focus on gameplay?


(Rex) #1

Reviving has still a higher priority than defusing, random spawn locations often in front of obstacles, attackers reach the 2nd objective faster than the defenders on Trainyard, Terminal - the forward spawn point aka the odd, lonely mushroom in the forest (either remove or implement it on other maps as well), …

What use has a shiny, golden card where you can disarm 30% faster, but you help up your mate instead (which is not even an engi) in the last 3secs before the C4 counter hits zero? :rolleyes: