Hi guys Jamieson here, so I’ve played a few games now and feel I can give some SD some useful feedback that should hopefully help them.
The Good:
[ol]
[li]The art style. [/li][li]The team/class/objective central game play. [/li][li]The Soldier, Medic, Engineer and Covert ops seem to be well balanced. [/li][li]The Ghost feature is awesome. [/li][li]The gun sounds for the most part rock. [/li][li]Weapon switching is fast and easy and I like that grenades have their own dedicated place on the weapon bank once again. [/li][li]Being able to track kills, deaths and assists is very useful. [/li][li]The Sprint system is nice for the most part. (Would be nice to be able to sprint in combat like W:ET). [/li][li]Hip firing is good and not so gimped that you have to rely on Iron sights all the time. [/li][li]Grenades are reasonably powerful and travel a decent distance. [/li][li]The HUD isn’t overly cluttered. [/li][/ol]
The Bad:
[ol]
[li]The mouse aiming feels off although I’ve gotten better at shooting now I’m starting to get used to it. [/li][li]No spawn timer whilst alive; it’s important to know when the next respawn is so you know when to push and when not to. [/li][li] The Field ops feels weak. [/li][li]Auto join and auto assign as soldier is annoying when joining a sever mid game since you have to kill yourself and respawn as your desired class, which also effects your stats, which again is annoying if you’re someone who cares about this. [/li][li]Crouching should be quieter than running. [/li][li]Head shots don’t give hit sounds like leg and torso shots do. [/li][li]No VOIP (I know it’s only Alpha so hopefully SD will introduce this in the future). [/li][li] No controls for the mini map (again minor and hopefully something SD will implement later). [/li][li] Not being able to use weapons on carry objectives. [/li][li] Map design. [/li][/ol]
Main suggestions:
[ol]
[li]Take the Assault Rifle away from the Field Ops and give them a SMG like the medic but give them some form of artillery support like W:ET, that way they’ll be able to play more defensively as well as attack. The artillery doesn’t even need to be that powerful, just annoying enough to act as a deterrent to an area for a set amount of time. [/li]
[li]The maps at the moment are too defensive oriented and need to be balanced to fix this problem. (Contradictory to my previous point but not a problem if maps are designed with the Field ops artillery in mind). The biggest offender of this is London Bridge since the E.V moves too slowly or has too far to travel, or in this case both, with there being too many places to camp or ambush people from. Basically it’s just a shoot fest. [/li][/ol]
What else I’d like to see:
[ol]
[li] More social features. [/li][li]More support for clans and competition. [/li][li] Perhaps a TDM mode just to help keep those not so keen on OBJ style game play happy; this was one of the biggest criticisms of Brink, and something even Wolfenstein had. [/li][/ol]
Hope it helps,
Jamieson.