Hello, its been years since I posted here. Im trying to release a final version of my map “canyon depths”. Its about done but recently my light compile is giving me a headache.
For some reason, whatever I do, I end up with results like this :
I tried brush cleanup, and changing most light compile parameters (samples, samplesize, lightmapsize & so on).
(screenshot made with -fast -lomem -samples 2 -samplesize 8 -lightmapsize 512 -filter -approx 20)
The lightmap does change at every try, so I know its not the wrong pk3 or some file write problem.
Any suggestions ?