The airstrike does kill it, if one of the bombs falls right on it, same goes for arty, I guess the only thing we need to do is wait for more mercs to see if they can soak up or deal enough damage to destroy the station and hope for that pulse option, as for the health pack thing I said earlier I can see how that’d be an annoyance to fight against, maybe on a “direct hit” when throwing it at a team mate as oppose to having them walk over the health pack or picking it up yourself could heal a large chunk instead jump starting the health regen.
As for now, I’ve been using Fragger against Aura and its been wonders, doesn’t kill the station but it does damage Aura and other possible mercs on the station.
The only other issue I have is not being able to tell if the stations are friendly or not from a distance, maybe having enemy healing station’s aura be red instead of blue like Vasili’s heart beat sensor and the fact that I’m still seeing the area of effect animation after stations have been moved or destroyed leading to the entire map having blue glowing crosses on the floor.
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Arty’s and Sky’s Q does take it out but in comparison the cool downs are uneven. So you can take a station out and she can put another one down and then what.
I guess healing a large chunk by direct healing a teammate works but as it stands if you direct hit a teammate with a pack its basically instantaneous - just like standing directly on top of the healing station.
I don’t really have a problem with Auras healing teammates because its understandable that that’s what Aura’s role is, and if she happens to do it really really well then great. A Skyhammer on a station might be near impossible to kill without a Q but that’s (kind of) fine with me at the moment because that isn’t the issue. The issue is Auras healing themselves at a rate that makes them near invincible in a one on one gunfight without a Q, and even with a Q if it isn’t implemented perfectly so that she’s super low health from a nade and then bum rushed instantaneously, she will just heal back up to full health again rendering it useless.
Personally I’ve locked down spawns many times with Aura and died due to lack of ammo many many times. The heal rate is competitive and better most of the times with the dps of weapons. Its pretty ridiculous that I can stand in front of a Sky and take him out face to face while standing on top of a healing station.
Someone mentioned somewhere on another post that Aura’s station forces her to stay in one spot because her lack of health will get her killed against other mercs, but this isn’t true due to there being little to no penalty for her redeploying once the station was picked up. If there was a greater cool down after picking it up it would be much more balanced.
The healers are there for the team, and so they’re supposed to be able to heal their teammates efficiently. The healing station and direct hitting with a med pack does this. However as Saw you can’t heal yourself as efficiently by throwing yourself a med pack as you can heal your teammates. However, with Aura, you can. This is the main problem.