gfx/hud/fireteam/fireteam1.tga
{
nocompress
nopicmip
{
map gfx/hud/fireteam/fireteam1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
}
}
This code is tooking from a script that shows items such as fireteam, esp names, medics, revives through walls -
How would I reverse this script so it doesn’t show the item through the wall so it forces the client not to see anything.
So the blend func is that what is telling the client to see it ? if so what func will not show it through the wall but only when seen by player
Once we done this then I can somehow know how to do the next step!