Hi
I’ve been using gtk radiant since yesterday,
and I’m pretty stuck already
Sorry if this is a stupid question, but how do I make a model (like for example a chair) solid?
Hi
I’ve been using gtk radiant since yesterday,
and I’m pretty stuck already
Sorry if this is a stupid question, but how do I make a model (like for example a chair) solid?
no, its not a stupid question.
but why not start on the best tutorial ever and learn things bit by bit
Make a brush around it and give it the texture clip_weapon that means it’ll stop players & bullets (but be invisible). If it’s a chair you can sit on then you’ll have to recreate the shape a bit with brushes,
Theres also one easy way, but Ive read that its not recommended to use it on complicated models. In my case it didnt make any problems, so you can try
Select your model,
press N, and add:
Key: spawnflags
Value: 2
This will make your model solid. However, when you shoot it, you will not hear any sound… For sounds you have to use clip shaders. (wood, metal …)
Thanks WuTangH!
I’ll try it
But I’ve still got another question.
How do I rotate mapmodels?
Same as brushes. If you want rotate to exact degree, then go Modify -> Arbitrary Rotation
If you dont care about numbers, then press R and rotate it. You have to choose one of three axes (x,y,z). Just click&hold on one of them.
It works like this on GTK 1.5… About 1.6 I dont know. :rolleyes:
It could lead to collision issues on complex models; I know rocks at Fuel Dump are clipped this way.
I’m using the 1.4 and it didn’t work for me, but I’ve found an other way by pressing N and then changing the angle there.
yeah, that’s the best way to turn models, but I would suggest that you try radiant 1.6 or 1.5
(remember that the clip isn’t turned if you only adjust the angle-key, so you need to turn that also…)